Wine Cellar is a card game about collecting wine, played with irregularly shaped cards -- very long, and very narrow -- representing bottles of wine. Each card has a unique number in the corner, from 1 to... well, the upper limit depends on the number of players. (You exclude cards for lower player counts.) Each card also shows a variety of wine: each is tagged as red, white, rose, or sparkling; and each shows its country of origin. Players are dealt a hand of 8 wine cards to play.
In each round, a number of cards (equal to the number of players) is presented face up in the center of the table. Everyone takes one card from their hand to "bid" with and reveals it simultaneously. The player with the highest number drafts one of the central cards to then place in a wine collection face up in front of them. Each other player gets to draft a card, going down through the order of their bids. Your drafted wine bottle is stored on its side, and each new bottle you acquire must be added to the top or bottom of the collection you've assembled thus far -- it cannot be inserted between bottles. Then, the cards you used to bid with in that round become the bottles you bid for in the next.
Once you've collected 8 bottles of wine, your hand will be empty, and it's time to score. There are a few ways to get points. One is the "client" you've been assigned at the start of a round. That client prefers two styles of wine of the four, and each bottle you've collected in one of their preferred styles scores you points. The client also prefers wines from one or more specific countries (the number of countries depending on the number of players). Each bottle you've collected from a preferred country is worth points.
But also, every wine bottle lists 8 point values on its label, from left to right. That ordered stack you built as you collected? Well now, you read these point values according to the bottle's position in your stack. The top bottle you have scores the points for the #1 position on the bottle. The next bottle scores for #2, and so on cutting a diagonal line through the depicted scoring values, down to the bottom bottle of your stack, which scores for position #8.
I have yet to play Wine Cellar with "non-gamers," but among even casual gamers, at least, I have found it very easy to explain the game. (With the actual components in hand, it isn't as convoluted as the above might sound.) It plays quickly. It takes up to 8 players. It has an appealing wine theme, with bottles showing actual varietals (both familiar and more obscure). Details, like the unusual card shape and storing bottles on their sides, are charming and add to the experience. For all these reasons, Wine Cellar has popped up a fair bit in large group gaming nights among my friends.
But... it's not that deep a game. The rules include suggestions on how to play a three-round game, with a few tweaks and additions intended to increase the strategic landscape of the game. After playing that a few times, I'm starting to feel that mode is actually just trying to convince me that Wine Cellar is some kind of game other than what it really is. If you bring your gamer sense to bear on the game's client cards, it's difficult to understand the score values assigned to different things. If you really try to bring some strategy to the game -- you may well find it seems to be working great for a couple of rounds, only to seem utterly worthless for the rest of the game.
In short, I'm increasingly convinced not to treat this as a strategy game that takes an usually large number of players. This is 6 Nimmt! with wine. That means it's not a "must have" for every gamer's collection. But I think it is a game for mine. When the mood is right, and the player count is too high for many of my favorites, there's absolutely room for a 20 minute, semi-chaotic card game about collecting wine. My own opinion of the game had dipped for a bit there since I picked it up, but now that I've come around to accepting it for what it is, I think I'd give it a B.






