Friday, January 30, 2026

Star Trek Flashback: The Galileo Seven

One of the first things the original Star Trek locked in on early was the character of Spock, who always extolled the utility of logic in the counsel he gave to Captain Kirk. But what if Spock were to find himself in command? That was the tantalizing idea behind the episode "The Galileo Seven."

When the shuttlecraft Galileo goes missing inside a quasar, its disruptive effects threaten the search efforts. So does an insistent passenger, Commissioner Ferris, who sets a tight clock on the search before he will use his authority to order Enterprise to another mission. Meanwhile, the passengers of the Galileo try to survive on the planet where they've crashed. Can they repair the shuttle and lift off, or will they fall prey to the monstrous inhabitants? And will the more emotional crew members on the shuttle mutiny against the dispassionate orders of their leader, Mr. Spock?

Focus on the most successful elements of this episode, and it comes as perhaps the best of classic Star Trek to this point. It is, quite simply, a brilliant idea to put Spock in command. Let him put his money where his logical mouth is. Let's see how he reacts when logic fails to anticipate the reactions of illogical others. Let's force him to reconcile the Vulcan and human halves of his nature. Let's run him through the ringer and see how he acquits himself. And, most importantly, let Spock not always be right in his decisions.

To bring all this out in Spock, he must be surrounded by characters who are falling apart emotionally. But necessary though that is, I feel this is where the episode starts to show some weaknesses. The four potential "redshirts" of this episode -- Boma, Gaetano, Mears, and Latimer -- are all varying degrees of unrealistic. They have weird priorities for survival, a general disrespect for the chain of command in general that suggests they've never been on any mission before, and (in an instance or two) borderline bigoted attitudes.

But the drama unfolding aboard the Enterprise is even weirder. Commissioner Ferris is a naked plot device, offering absolutely nothing helpful and existing only to remind Captain Kirk of the ticking clock in the most annoying way possible. He needles Kirk about the hopelessness of the situation, delights in counting down the minutes left in the search, and generally fiddles (in the form of casually sipping coffee) as Rome burns (in the form of a missing crew facing certain death).

The most maddening thing, though, is that Ferris is 100%, indisputably right about one thing. The mission he wants Enterprise to get back to is delivering medical supplies to another ship that in turn will get them to a planet experiencing a global plague. He has a very good case he could be making to Kirk. Rather than constantly being a heel, he could be empathetic about the missing shuttlecraft while reminding the captain that literally millions of lives hang in the balance.

Though maybe it's for the best that Ferris doesn't bring any of this up... because if he did, Kirk's behavior in this episode would be highlighted as unconscionable. Even if you accept that there's no point in the Enterprise reaching the rendezvous point early (can Enterprise not just keep traveling toward wherever that ship is coming from?), there's no moral defense for leaving that ship hanging with a planet full of lives on the line. Kirk's orders to stretch the deadline by not calling back the search shuttles ahead of time, and to then depart at presumably snail-like "space normal speed," are childish at best, psychopathic at worst. I love that Kirk is a captain who stands up for his crew, but the script for this episode doesn't balance the scales in a way that makes Kirk's actions look noble.

The stagecraft of 1960s television is goofy but charming. Building props in two scales to suggest the giant size of the alien inhabitants is great fun. But the sense of danger is undermined by lumbering Frankenstein-like movement, and the lazy way that "weapons" are lobbed into frame by off-camera stage hands. One bit of 60s production that gets a major facelift, though, are the visual effects. In some episodes of the "remastered" Star Trek, the new effects artists go to great pains to depict something you might imagine was possible if unlimited time and money were available to the series at the time. Not this episode. The roiling quasar, upgraded shuttlebay, and the final flight of the Galileo -- all are well beyond any capabilities of the time. (But hey, they do look good!)

Other observations:

  • I'm not sure why half these people would be put on a shuttle mission to survey a quasar, but it turns out to be good that an engineer and a doctor are there. (Maybe this should be Starfleet standard procedure.)
  • There's a fun moment when Kirk has to go use the science station because Spock isn't there. But Kirk seems more like he's "listening" to the device that Spock traditionally looks into.
  • Aboard the shuttle, you get a healthy dose of 60s TV lightning, with actors casting multiple, massive shadows on the wall behind them.
  • Star Trek of this era definitely thinks that every alien planet has to have its own unusual soundscape. This planet sounds distractingly like a transporter in mid-cycle.
  • It seems like being able to set phasers to stun would be a helpful way to balance Spock's desire to minimize balance with the need to show force to the aliens. But neither characters nor writers seem to remember that this capability was previously established.
  • I believe this might be the first Star Trek episode to implement what would ultimately become a budget-saving common practice: scoring the episode with music from previous episodes. If not the first instance, then it's the first time I noticed it, because they're playing a lot of the "hits" that classic Star Trek fans can hum from memory.
  • In the final scene, everyone has a laugh at Spock's expense. Like, a weirdly huge laugh. As in, it's a good thing Spock does suppress his emotions, because a whole room of people is just riotously, uncontrollably laughing at something he said that was not intended to be funny.

I love how Spock is used in this story. Many of the trappings of the story definitely hurt its execution. I give "The Galileo Seven" a B.

Thursday, January 29, 2026

Enterprise Flashback: Storm Front, Part II

Fresh off the long Xindi arc of season three, you might be surprised that Star Trek: Enterprise decided almost immediately to wrap up another of its long, ongoing stories. But that's exactly what happened in "Storm Front, Part II."

Trapped in an alternate past, Archer and his team confront the alien Vosk. He claims he will restore history and take the Enterprise crew home to their own time... if they just leave him alone to complete a device that will turn the tide of the Temporal Cold War. But with unexpected help from the Suliban agent Silik, perhaps they can stop Vosk and reset time.

On the one hand, I don't find this episode to be a particularly satisfying wrap-up of the Temporal Cold War storyline. We've seen many gambits by many ill-defined factions before, and even when they're stopped, it's never been "the end." Nothing about this scenario implies things would be any different, aside from maybe (20-year old spoiler!) Silik's death. But then, Daniels apparently comes back from the dead (for the second time) to tell us "it's all over now," so how can we even take that to be real? How can you put a bow on a story that was always vague and malleable? But then, that's exactly the point. Nothing they could have done here would have been conclusive or satisfying -- so why not stop stretching the taffy and just declare in a Nazi-fighting two-parter episode that the series is done with this narrative boondoggle?

So, for the last time, let me stop trying to make sense of the Temporal Cold War episodes, and just enjoy what can be enjoyed. I like that no one ever seriously entertains Vosk's offer; you can't trust someone in a Nazi uniform. The action is off the charts, from a great aerial dogfight over the Manhattan skyline to a big ground assault on the villains' compound. Actor John Fleck must be thrilled that Silik's disguise abilities allow him to appear without makeup for a good chunk of this episode.

This is a fast-moving episode, but it still makes time for more dramatic moments. Travis and Trip both get to react to Archer being alive after all. (In a bit of fun subterfuge, Trip does twice, in fact.) We get a quintessential "Star Trek vision of the future" conversation between Archer and Alicia Travers. And while I wouldn't have pegged Silik as a character who deserves an "emotional death scene," he does get one -- and it plays well enough.

Other observations:

  • Alternate history stories almost always posit "the one moment" where events diverged from reality. This episode does so too, telling us an assassination of Lenin in 1916 led to this timeline.
  • Silik squeezing through a tiny air vent is one of those visual effects that doesn't really look right even when it probably looks as good as it could.
  • The episode is essentially bookended with "archival footage." The teaser is a fake news reel about Hitler, while the wrap-up scene with Daniels takes place in a sort of dreamscape with all sorts of real-world footage and Star Trek clips playing on "TVs" in the background.

Despite some visual thrills, "Storm Front, Part II" is another nonsensical look at the Temporal Cold War. But at least it's the last one. I give it a B-.

Wednesday, January 28, 2026

Enterprise Flashback: Storm Front

Across the many incarnations of Star Trek, it was fairly common for the first episode of a new season to be the conclusion of a two-parter. It was quite rare for it to be the beginning of a two-parter, as was the case with Enterprise's "Storm Front."

Enterprise has been thrown back in time to Earth during World War II... but it's an alternate history where, with help from mysterious aliens, the Nazis have invaded the United States. Will Enterprise and Captain Archer each realize the other has also been transported through time, and reunite? Can the Nazis be stopped? What does all this have to do with the ongoing Temporal Cold War? What has happened to temporal agent Daniels? And what is the Suliban Silik doing here?

"Storm Front" was both a "part one of two" and a continuation of a cliffhanger. As I noted in my review of the season three finale, the writers didn't just wrap up the season-long Xindi story, they decided to play chicken with the network and challenge the show's possible cancellation by ending the season on a cliffhanger. While the gambit did work, I gotta say: I don't find the idea of this episode to be that compelling. Voyager very much got to "our heroes fight alien Nazis" first with their own two-part episode. (And, with decidedly less "alien" aliens, the original series encountered Nazis too!) If your cliffhanger is going to be just a quick tease like that, I feel you need to tease me with something I don't feel like I've seen before.

But in execution, there are some different elements here. The fact that this is no mere holodeck simulation raises the stakes. The Nosferatu-like appearance of these aliens, combined with their Nazi regalia, paints them as doubly-evil villains. And it's a hell of a thing seeing an image of the White House, one wing gutted, proudly advertising its allegiance to fascism.

(pauses; stares directly at camera)

On the other hand, Star Trek: Enterprise has been going back to the same well a lot when it comes to other aspects of this episode.. We just came off an entire season that featured cliché "villain moots" in almost every episode -- and now we get more between the aliens and the German Nazis. The completely nonsensical nature of the Temporal Cold War has escalated to the point where no story involving it can hold up under the slightest scrutiny. (Seriously, don't even bother asking why Silik is "good" all of a sudden.) This stuff is wearing thin.

So... just try and roll with the action, because (for the umpteenth time) that's what Enterprise does well. An aerial dogfight between a shuttlepod and airplanes is great fun (even if the CG renderings show their age a bit). Archer and gangsters team up against aliens and Nazis -- that's just gratifying on every level. Trip and Mayweather set their shuttle to blow up big when they're about to be captured.

And a few of the less action-oriented moments do land. Alicia Travers' experiences of living in Brooklyn under Nazi occupation don't conveniently omit the overt racism. The concept of an age-ravaged Daniels, subjected to all manner of temporal shenanigans, feels appropriately horrific. The reactions of Porthos to the apparent death, then return, of Archer pull on the heartstrings in just the right way.

Other observations: 

  • I don't think we need to bring up again how Vulcans don't believe in time travel. T'Pol is on board at this point.
  • Unlike the continuing story of season three, this episode ends with an explicit, on-screen "to be continued." The show is telling the audience that no, we won't be fighting Nazis for an entire season.

"Storm Front" is rather fun, but it also feels like well-traveled ground for Star Trek. I give it a B.

Tuesday, January 27, 2026

Starfleet Academy: Vitus Reflux

Star Trek: Starfleet Academy continues its first season -- and its exploration of tone -- with its third episode, "Vitus Reflux."

A prank war erupts between Starfleet Academy and the War College. As the Academy cadets struggle to respond, Lura Thok urges Chancellor Ake to shut down the shenanigans. But when it becomes clear other side is getting help from their faculty, she decides to embrace the situation as a teachable moment. Meanwhile, it's tryout time for the school's Calica team, and the competition for team captain gets heated between Darem and Genesis.

Star Trek is not above a fun, goofy lark of an episode. I could point to at least one from almost every series -- and Deep Space Nine in particular did one that feels somewhat similar to this one. But the big difference here is that Starfleet Academy is really making use of the fact that this is taking place at... well... it's right there in the name.

The whole tone of this episode -- yet another big shift from what we got in the first two episodes -- feels akin a college or high school "raunch comedy." Everything stays squarely away from an R rating, but we're otherwise getting the sort of frat house tomfoolery you expect from a Porky's, Animal House, what have you. (Lura Thok uses the exact word for what we're seeing: shenanigans.) This is a genre that no other Star Trek series before this could plausibly approach, because we've almost always been centered on trained, adult professionals. These are untrained, screwball college students -- and it's totally reasonable to expect them to act as such. So while I can imagine online complainers griping that this doesn't feel like Star Trek to them (and well... Google quickly, and I don't have to imagine) I think instead that this is effectively using the backdrop of Star Trek in a unique way.

I can do my best to hold all that firmly on one hand... and with the other, still not be totally in for what I'm watching: the oneupsmanship between Genesis and Darem, goofy mascot costumes, and a climax reminiscent of the popcorn stunt from Real Genius. This sort of cartoonish behavior was easier to go along with when it was happening on an actual cartoon -- Lower Decks or Prodigy. So yeah, I'm a little bit of a hypocrite claiming to be open to something different, but not fully embracing something different.

But there are aspects of the episode I'm more enthusiastic about. Having already clocked Bella Shepard as one of the stronger members of the young cast, I'm pleased to see Genesis take a larger role in this episode. And as different characters paired off for scenes throughout the episode, it was made clear that the characters on this show are quite well-envisioned; when they interact in different ways, there will be a lot of fruitful pairings for storytelling.

And yes, this is Star Trek, and people are learning lessons. Darem had a nice arc for this episode, learning to dial back his "Alpha" personality and making room for other leadership. (We in the audience also learned some of the background for why he is the way he is.) And while you maybe have to squint and tilt your head a bit as you look at it, Chancellor Ake jiu-jitsued a justification of all this pranking as a foundational moral about being in Starfleet.

One final note: I loved learning that Jett Reno and Lura Thok are a couple. More than that, a couple that is able to work together and make it work. Delightful.

I'd give "Vitus Reflux" a B-. But I do want to be clear that even though my marks for each episode have gradually ticked down, I don't feel myself waning on the show already. To me, it still seems very much like they're playing around, figuring out what works and what doesn't. I'm hopeful that we'll start seeing more of the former.

Monday, January 26, 2026

Star Trek Flashback: Shore Leave

With the drunken antics of "The Naked Time," Star Trek showed that it could incorporate lighter, more humorous elements. But that episode was focused on dramatic themes like Kirk's profound sense of duty and Spock's inner torment over being torn between two worlds. Shirtless Sulu with a fencing foil was wild... but seems more grounded in reality than Doctor McCoy seeing Alice and the White Rabbit out of Lewis Carroll. So in my eyes, Star Trek's first true comedic romp comes in "Shore Leave."

The crew of the Enterprise is desperately in need of a break, and the uninhabited planet they've just found seems like just the thing -- until members of the landing party begin seeing all manner of impossible things. From fictional characters to classic airplanes to wild animals, antique firearms and medieval clothing, and even Kirk's Starfleet Academy foe and flame. It seems whatever someone imagines on this planet somehow becomes real... and deadly.

This is Star Trek's first real comedic episode because no one seems to be taking it seriously at any point. McCoy sees life on a supposedly uninhabited planet, but doesn't seem appropriately alarmed. Sulu finds a gun that should not possibly be there, and his first instinct is to just pick it up and start firing it for fun. Kirk encounters a former school bully, and is more interested in fighting him that asking what the hell he's doing there.

They're all so slow on the uptake that even after all that, when Yeoman Barrows shows up with her uniform half torn off by an assailant, Kirk asks if she might be imagining things. Of course, if anyone was reacting to any of this in a realistic way, it would be a horror show, not a light romp. And so we get wild decision making like finding a dress in the middle of nowhere and deciding to put it on. We get McCoy dismissing something as a hallucination even when he knows the person he's with can also see it. 

It's a shame that script is so rough and disjointed, because the production values are sky high for the time. There's extensive filming on location -- at Africa USA and Vasquez Rocks. (Though Star Trek's most famous trip to the latter spot would come later in the season.) An actual lion is brought to the filming. (Also, reportedly, an elephant that wasn't filmed when the shooting day ran long.) And no, the White Rabbit costume that kicks everything off doesn't seem especially expensive-looking... but that may be because all the money had been spent on an armored, mounted knight.

Some aspects of the episode play well. Spock essentially tricking Kirk into going on shore leave is a fun exchange between the two. Kirk's pining for a lost love is an intriguing thing to learn about the character. The fistfight between Kirk and Finnegan is full of some pretty great stunt work (even if you can clearly see that stunt performers have replaced the actors). And if you'd been watching this at the time, in 1966? With all the characters coming and going from one episode to the next, you might have actually believed that Doctor McCoy gets killed halfway through the episode! 

Other aspects of the episode haven't aged well. The soundscape of the alien planet is a constant background drone that sounds distractingly like a transporter. Composer Gerald Fried's Irish jig for the character of Finnegan is a cringe-worthy cliche. (Though not the worst thing Star Trek ever did to Irish people.) Yeoman Barrows' strange interactions with Doctor McCoy reflect a decades-old thinking that a woman can go from being assaulted to feeling flirty in the span of a few minutes.

Other observations:

  • When Yeoman Barrows tries to massage the kink out of Kirk's back, he mistakes her for Spock. She must have some serious finger strength.
  • In the natural outdoor lighting of this episode, you can sometimes see the true green-like color of the famously "gold" uniforms.
  • We seem to be back to "pre-shuttlecraft" thinking. In another crisis where a shuttle would be really handy, they apparently don't exist.
  • Not only does the airplane footage clearly come from a different source, but it's not even the same kind of airplane in different shots.

  • There is one unbroken camera take where you see the tiger in the same space as the actual actors. And you can also see the chain on the tiger's neck that of course is there.
  • When Barrows changes out of the princess dress back into her ripped uniform, it's now ripped on the opposite side.
  • Spock behaves in a weirdly suave manner with with McCoy's go-go dancers.
  • This is one of many classic Star Trek episodes that ends with everyone on the bridge having a hearty laugh. Though it's not clear exactly what "joke" has been told to spark the laughter.

At some point, if you can make peace with the fact that no one in this episode is going to behave rationally, you can extract some small pleasures from it. Still, I'd say "Shore Leave" is a C+ at best.

Friday, January 23, 2026

Starfleet Academy: Beta Test

The newest Star Trek series kicked off last week with two episodes. And since a third episode has been released since then, I'd better get on it! Here are my thoughts on episode two, "Beta Test."

A delegation from Betazed is being hosted at Starfleet Academy, where it is hoped that negotiations will lead to the planet rejoining the Federation. Their leader is apprehensive -- but the younger members of the delegation are more eager to end their world's isolationist ways. One in particular, Tarima Sadal, is drawn to cadet Caleb Mir. But Caleb's main focus is on the hunt for his missing mother -- to a degree that threatens his academy enrollment and any mutual attraction with Tarima.

Launching a new series (or even season) of a television series by releasing multiple episodes has become quite common in the streaming age. But it feels more justified here than it does for most shows. First, it turns out that we're still introducing the series' main characters. Zoë Steiner is credited as a series regular, but this is the first appearance of her character Tarima. And while romantic possibilities are understandably the focus of her first episode, her actual character backstory seems good to have in the mix. She's a privileged person from a cloistered society. But it's a society of mind-readers, so it may not be so hard for her to integrate with others. BUT... her abilities are so strong that she wears a device to inhibit them, so it's unclear just what her capabilities might be. On paper, she seems almost like a one-off character from The Next Generation, Tam Elbrun, has been promoted to series regular -- which seems like a fascinating wild card to toss in the mix.

This second episode of Starfleet Academy also plays more with tone (and the mixing of it), which is especially interesting after a first episode that itself worked to juggle several tones. There's no sign of Paul Giamatti as Nus Braka, which immediately makes the episode feel more grounded in reality (if also maybe just a touch less fun). The vibes between Caleb and Tarima begin to paint the show as the "Dawson's Trek" that I think many viewers were anticipating... except that Caleb being far more driven to get his mother (rather than to "get the girl") keeps the most extreme "teen drama" vibes at arm's length.

But those vibes are also kept distant by the relatively minor roles that so many of the main characters play in this episode. The rivalry between Darem and Caleb does continue, in the form of the episode's most trope-tastic element: them being forced together as roommates. But we get hardly any Jay-den, SAM, or Genesis in this episode -- which I keenly miss, since two of the three were the characters I felt most interested in after episode one.

There's still plenty of comedy here, with Star Trek's take on the old "take care of a 'baby' egg for school" schtick, the Doctor still at his old ways of making everything he can about him (even after centuries), and the always-welcome dry wit of Tig Notaro as Jett Reno.

So all of that is on the counter, and the recipe is somewhat different (or at least, in different proportions) than episode one. The show seems to be trying to demonstrate that even though its core premise might seem like the most inherently limited of all the Star Trek shows, you shouldn't assume you know exactly what any one given episode will feel like. That's a good marker to establish early.

But, if there are only two of a thing, one of those is going to be the "best ever" and one will be the "worst ever." Picking between the two episodes of Starfleet Academy, I'm going to say the first one was the "best ever." Not that episode two was bad; it just wasn't as good by comparison. I'll give it a B. The series feels like it has potential to me, if it gets the time to figure things out. 

Thursday, January 22, 2026

A Familiar Destiny

In my post about board gaming in 2025, it turned out that one of the games I'd played most in the year was Avatar: The Last Airbender – Aang's Destiny. But I said only a few words about it, and I'd never previously posted about the game. I feel like it's time to address that.

Aang's Destiny is fundamentally a reskin of another licensed game, Harry Potter: Hogwarts Battle. But Harry Potter has become a toxic brand for many licensees. J.K. Rowling's own reputation seems disappointingly robust despite her shitty transphobia -- but in the board game world, publishers of Harry Potter products have faced everything from lagging sales to protests to boycotts. You can't blame The Op Games for deciding to attach a new property to their otherwise well-regarded game.

People who love Avatar: The Last Airbender really love it. And while those fans seem less enthusiastic about the live action adaptation, Netflix racked up enough views to renew it for two more seasons to complete the story. So it's an appealing license right now. It's not a "one for one" analog for Harry Potter -- but it is set in a world of magic, with a young "chosen one" whose friends help him stand against the forces of evil. Converting a Harry Potter game into an Avatar game doesn't seem like a big stretch.

Hogwarts Battle is one of the very few campaign games that my friends and I continued to play even after completing the campaign. It's the rare cooperative game where everyone has a chance to shine, and even experienced players can still be challenged by it. But I already own that game. I don't need an exact copy of it in Avatar clothes. And smartly, Aang's Destiny is not exactly that. The designers made two notable changes to the game. Both were interesting ideas for changing things up, enough to make the new, seven-game campaign feel like a sufficiently different experience. But I'd say both ultimately make the game a little less good overall.

The first change was a necessary one for an Avatar game -- a representation of bending, by tagging a group of cards with the elements of air, water, earth, and fire. These cards each have an additional effect for a player with the proper bending ability. It feels really good to play one and collect on that bonus; you feel powerful. But for players familiar with Hogwarts Battle, it amplifies the already-loudly-telegraphed strategies attached to each character. Even more than before, cards in Aang's Destiny clearly "belong" to specific characters, leaving you with the feeling of less tactical flexibility.

The second change was less clearly "necessary," but also seems inspired by Avatar as a property -- specifically, by the desire to portray its story as faithfully as possible. Hogwarts Battle captured the seven Harry Potter books with a series of boxes, opened one by one, gradually adding more content to the game. The game didn't mind if players encountered "what if?" variations that differed from what really happened in the books; for example, characters who died in one book could still show up in games based on a later book.

Aang's Destiny doesn't play so fast and loose. As you open boxes to progress through the story, you also remove content from the game, looking for marks on certain cards that indicate their time in the campaign is over. On the plus side, this allows each game to feel more like a "scenario" with unique gameplay. On the down side, it means that once the campaign is said and done, it feels less like you've created a "permanent state" for the game to live in for subsequent plays.

In a world where I'd never played Harry Potter Hogwarts Battle, I might have been more enamored with Avatar: The Last Airbender – Aang's Destiny. But that not being this world... well, I liked the game; just clearly not as much. I give it a B.

Wednesday, January 21, 2026

Starfleet Academy: Kids These Days

We've recently been seeing the end of quite a few Star Trek series. (Certainly more than we should be.) But we're also still getting the start of new Star Trek series too, as we did last week with Star Trek: Starfleet Academy. The loudest voices on the internet seemed to be preemptively grumpy about this show... but if you're here, you're probably curious to know what I thought of the first episode, "Kids These Days."

Young career criminal Caleb Mir is trying to find his mother Anisha, from whom he was separated 15 years ago as a young boy. Former Starfleet officer Nahla Ake regrets her role in that separation, and now has a chance to do something about it. She's been called back into service as Chancellor of Starfleet Academy, and persuades Caleb to enlist so together they can use Federation resources to track down his mother. But on the way to Earth, another figure from their past re-emerges: pirate Nus Braka, who is responsible for Anisha's arrest and holds a vendetta against Ake. For a group of new Starfleet cadets, the first expected to train on Earth in over a century, their first test will be very dangerous and real.

To internet complainers fearing some "teen drama"-fication of Star Trek, one can clearly argue that at least this first episode of Starfleet Academy is not that. (Whether it would even be a bad thing if it were that is a debate you'd never win with them.) That said, this first episode also doesn't quite make clear exactly what this show will be, since there's quite a jumble of contrasting tones in the mix.

One prong of this show sets a conventionally dramatic tone. Oscar winner Holly Hunter quickly asserts herself as a compassionate leader out to atone for her own mistakes. Her character, Nahla Ake, has lighter moments (like when she drapes herself across the command chair like a sleeping cat), but that's because she's no stick-in-the-mud captain of Star Trek past requiring two-or-more-seasons to develop. Her scenes with Sandro Rosta (playing Caleb Mir) feel grounded and important. And in the flashbacks setting up this story, we get another performer I love: Tatiana Maslany plays Caleb's mother -- and I immediately hope they do find her just so we can get more Tatiana Maslany in the show.

But when Caleb Mir is in a scene without Ake, the tone shifts a lot, to follow the quirky band of Starfleet cadets who are the focus of this show. I imagine that for many viewers, some of these characters are going to be a lot. The Caleb Mir we get in these scenes is as brash and pompous as Star Trek: Prodigy's Dal (and yet, not actually a cartoon character). Viewers who didn't like the bubbly bundle of nerves that was Tilly on Star Trek: Discovery will likely be repulsed by SAM, the "newborn" photonic life-form. Your reaction to Darem Reymi will likely depend on how much you enjoyed the movie Top Gun -- particularly, the rivalry between Iceman and Maverick, because that's totally what it seems we're getting between Darem and Caleb.

Still, from the brief glimpses that just one episode gives us of these characters, I find myself interested in several. I'm definitely into Jay-Den Kraag, a long overdue twist on a Klingon who gives us all the same sense of honor funneled through an interest in science. (Actor Karim Diané really has the "Michael Dorn voice" down too.) Genesis is a character I hope is destined for more than being one point of a love triangle, because she seems the most smart and capable of the lot. (And again, just based on one episode, Bella Shepard seems like the most natural actor of the young cast.)

Among new characters, I also think Lura Thok is compelling, because she gives us so many "first time ever on Star Trek" qualities in a single character. She serves drill sergeant vibes. She's a female Jem'Hadar. She's a hybrid of two different warrior species, that and Klingon. But she showed lighter moments and a sense of humor too, and not simply a collection of stereotypes.

But there's a third tone in the show too: that of Paul Giamatti as the villain Nus Braka. He's here to have fun and chew scenery, as though he watched Christopher Plummer's delightfully unhinged performance as Chang in Star Trek VI and shouted "hold my Romulan ale!" I think Star Trek could benefit from a new, broad, memorable villain; I feel like it's been quite a while since we had a good one. Still, words fail to describe just how big a performance this is. How well it works in the series overall may well be a factor of how frequently the character appears. We can only wait and see.

So it's a fun counter full of ingredients. (And I haven't even mentioned the return of The Doctor from Voyager, and Admiral Vance from Star Trek: Discovery.) Plus, it's all presented with modern Star Trek's sky-high production values, including fantastic special effects, huge casts of background actors, massive sets, and cinematic camera work. Where we go from here will depend on how those ingredients are combined into the stew.

I'm interested to see how these writers navigate the most apparently "stationary" show since Deep Space Nine. (Though that show did fine with the constraint, and Starfleet Academy has already established the ability to move if and when they choose to use it.) I want to see how these characters develop. Generally, I'm curious for what happens next. I give "Kids These Days" a B+.

Tuesday, January 20, 2026

Enterprise Flashback: Zero Hour

It's been a long road getting from there to here. "There" being the start of Star Trek: Enterprise's Xindi story arc. "Here" being the season three finale, "Zero Hour."

As Enterprise attempts to destroy the sphere network of the Expanse, a small crew aboard a Xindi ship attempts to infiltrate the Xindi weapon and destroy it before Earth is destroyed! Can Hoshi recover from her recent ordeal in time to help? Will Archer put himself in harm's way, despite a warning from future temporal agent Daniels? And are our heroes unknowingly stepping into another crisis?

One could debate (and I have) the degree to which all 24 episodes of Enterprise's third season were truly connected. But undeniably, a multi-episode story of some length is culminating here in this final, big episode. So it's wild to me just how far it goes to try to catch up an imagined audience tuning in for the first time. Dolim monologues about his plans to destroy Earth. The team chasing him has a hero moot about their plan to stop him, even though everyone involved already knows the plan. The sphere builders bicker with each other about the same plans they've bickered about for several episodes. There's simply no faith in the "previously on" package opening this episode.

On top of all that, we get a big dump of the "rules" that will govern what's about to unfold: the Xindi weapon can't fire immediately, the infiltration team can only get so close to the core, Enterprise's journey to reach the critical sphere will be slow, on and on and on. What I'm saying is: this episode has kind of an excruciating amount of exposition before it finally gets to the action this whole season has been building toward.

Also standing in the way of us and the action is a visit from Daniels, which plays out in the usual way. Daniels tells Archer he's important to the future. Archer seems to take whatever Daniels tells him and does the opposite. The only twist here is Daniels' unintentionally hilarious assertion that Hoshi Sato and Malcolm Reed "aren't important." The writers have certainly treated them that way, but do they have to make a character actually say it?

But I've said it before, and now say it again: what Star Trek: Enterprise does best is action. And once that finally starts, this episode is a fun romp. Aboard the Xindi weapon, dangerous catwalks over huge, empty spaces make for delightful (if gratuitous) danger. As Enterprise attacks the sphere, our heroes must contend with skin lesions, wild visual effects, and invading Sphere Builders. We get fist fights, heroic moments, and a truly great way of taking out the villain. (Unusually gory for network TV of the time.) And if you, like most Star Trek fans, agree that Jeffrey Combs makes every episode better? Then a last minute rescue from the Andorian Shran is a welcome thrill.

The 20-or-so minutes of action that is the beating heart of this episode does everything it's supposed to do. But behind the scenes, the show was at serious risk of being canceled. And so the writers tried a ploy that while commonplace now, was rather novel for the time. They decided to write for a cliffhanger, daring its network (UPN) to anger fans by not letting the show come back for a resolution. Captain Archer is presumed dead. The Enterprise is thrown back in time to World War II... where we find an alien in a Nazi uniform?! I have thoughts... but I might as well save them for next time, since the ploy worked: Star Trek: Enterprise was indeed renewed for another season.

Other observations:

  • The reptilian Xindi eat live mice. A bit on the nose. 
  • Holy crap. Malcolm Reed actually beats someone in a fight! 
  • There are some nice moments for T'Pol. She confesses her age to Trip, revealing intimate information. And she empathizes with Porthos over the apparent death of Archer.
  • It might be the presence of Scott Bakula making me think this, but this seems like a distinctly "Quantum Leap" way of ending an episode -- with the barest tease of what will happen in the next.

There are well-executed, visceral thrills in the action portions of this episode. But they're undermined a bit by the awkward boat loads of exposition, and the crass tease of Enterprise's next adventure. Overall, I give "Zero Hour" a B.

That brings us to the end of season three of Star Trek: Enterprise. Ironically, some of its truly best episodes were almost totally divorced from the machinations of the Xindi story arc. Still, I'd say that the season overall is a step up from the first two. My picks for the top five episodes are: "Similitude," "Stratagem," "Twilight," "Zero Hour," and "Azati Prime."

The desperate ploy to save Star Trek: Enterprise worked only once; season four would be its last. But did they save the best for last? We'll get into that next time!

Friday, January 16, 2026

Wine Not?

Among the board games I played for the first time in 2025, Wine Cellar wouldn't really be at the top of my list of favorites. But it does absolutely, perfectly find a niche to fill in my game collection.

Wine Cellar is a card game about collecting wine, played with irregularly shaped cards -- very long, and very narrow -- representing bottles of wine. Each card has a unique number in the corner, from 1 to... well, the upper limit depends on the number of players. (You exclude cards for lower player counts.) Each card also shows a variety of wine: each is tagged as red, white, rose, or sparkling; and each shows its country of origin. Players are dealt a hand of 8 wine cards to play.

In each round, a number of cards (equal to the number of players) is presented face up in the center of the table. Everyone takes one card from their hand to "bid" with and reveals it simultaneously. The player with the highest number drafts one of the central cards to then place in a wine collection face up in front of them. Each other player gets to draft a card, going down through the order of their bids. Your drafted wine bottle is stored on its side, and each new bottle you acquire must be added to the top or bottom of the collection you've assembled thus far -- it cannot be inserted between bottles. Then, the cards you used to bid with in that round become the bottles you bid for in the next.

Once you've collected 8 bottles of wine, your hand will be empty, and it's time to score. There are a few ways to get points. One is the "client" you've been assigned at the start of a round. That client prefers two styles of wine of the four, and each bottle you've collected in one of their preferred styles scores you points. The client also prefers wines from one or more specific countries (the number of countries depending on the number of players). Each bottle you've collected from a preferred country is worth points.

But also, every wine bottle lists 8 point values on its label, from left to right. That ordered stack you built as you collected? Well now, you read these point values according to the bottle's position in your stack. The top bottle you have scores the points for the #1 position on the bottle. The next bottle scores for #2, and so on cutting a diagonal line through the depicted scoring values, down to the bottom bottle of your stack, which scores for position #8.

I have yet to play Wine Cellar with "non-gamers," but among even casual gamers, at least, I have found it very easy to explain the game. (With the actual components in hand, it isn't as convoluted as the above might sound.) It plays quickly. It takes up to 8 players. It has an appealing wine theme, with bottles showing actual varietals (both familiar and more obscure). Details, like the unusual card shape and storing bottles on their sides, are charming and add to the experience. For all these reasons, Wine Cellar has popped up a fair bit in large group gaming nights among my friends.

But... it's not that deep a game. The rules include suggestions on how to play a three-round game, with a few tweaks and additions intended to increase the strategic landscape of the game. After playing that a few times, I'm starting to feel that mode is actually just trying to convince me that Wine Cellar is some kind of game other than what it really is. If you bring your gamer sense to bear on the game's client cards, it's difficult to understand the score values assigned to different things. If you really try to bring some strategy to the game -- you may well find it seems to be working great for a couple of rounds, only to seem utterly worthless for the rest of the game.

In short, I'm increasingly convinced not to treat this as a strategy game that takes an usually large number of players. This is 6 Nimmt! with wine. That means it's not a "must have" for every gamer's collection. But I think it is a game for mine. When the mood is right, and the player count is too high for many of my favorites, there's absolutely room for a 20 minute, semi-chaotic card game about collecting wine. My own opinion of the game had dipped for a bit there since I picked it up, but now that I've come around to accepting it for what it is, I think I'd give it a B.

Thursday, January 15, 2026

Enterprise Flashback: Countdown

With just two episodes left in season three of Star Trek: Enterprise, the countdown to the end of the season has begun. Literally. The penultimate episode is called "Countdown."

The Xindi weapon is on the way to Earth -- but is not yet ready to be armed, as Dolim lacks the third access code necessary. Through torture and coercion, he seeks to make Hoshi Sato hack it for him. Can she hold out long enough for the MACOs to stage a rescue with help from their Xindi allies? And will bad blood continue between MACO leader Hayes and Malcolm Reed, after a MACO was recently killed under Reed's watch?

It's been a long while since Hoshi Sato played a notable role in an episode, but she's dragged into the spotlight here under the pretense that her language skills make her ideal to hack an aquatic Xindi computer code. I'm suspicious of that, but willing to go along with it to see an underused character get a hero moment or two. I do wish the bulk of her heroism was more than basically "holding up under torture," but that she does -- and at one point even increases the security measures she's been tasked to undermine. She even demonstrates a willingness to kill herself rather than continue to be used by the Xindi.

Most of this episode is positioning things for the finale. We get a "Death Star thermal exhaust port" style contrivance: hit this particular Sphere in the Expanse, and you'll bring the whole network down. A villain moot in the Sphere Builders' "white space" tells us they'll be getting more proactive in trying to stop Enterprise. We get some wistful talk about what our heroes will do when the Xindi crisis is finally over. And in the end, we outline the separate teams who will chase the Xindi weapon to Earth and head out to destroy the Expanse Sphere network.

But the bulk of the episode is devoted to Hoshi's rescue -- its planning and execution. In particular, we get one more potential clash between Hayes and Reed. That's not surprising, since they've buried the hatchet before, only to start bickering again. What is surprising, though, is that Hayes lets Reed off the hook this time. It's not clear to me, on this occasion when a MACO life was actually lost, why now is the moment Hayes lets bygones be bygones -- but here it is. And not a moment too soon, as their childish bickering had grown pretty stale.

But then, I do know the real reason Hayes is forgiving -- we're doing the classic trope where an adversarial character is finally accepted... when they're about to be killed. Trope aside, though, it's a "good death" for the character to have him go down saving one of the mains. Also, after Star Trek has given us so many moments of someone being saved from a laser blast by a timely transporter, it's novel to see that not work this time.

Other observations:

  • Way back at the beginning of the season, we learned that future people told the Xindi that humans would destroy their homeworld -- kicking off this whole crisis. This seemed utterly baffling when Enterprise soon discovered that the Xindi homeworld had already been destroyed. Finally this episode gives us clarity on this point, explaining that the Xindi are going to settle a new homeworld, and that humans will supposedly destroy that one. Better 23 episodes late than never, I guess?
  • The "bridge" (is it a bridge?) of the Xindi weapon is a fun set. The big gyro in the center is useless and goofy, but also pretty cool looking, and different from other alien environments we've seen on Star Trek.

  • When an aquatic Xindi ship is damaged, we see water leak out into space.
  • Reed asks for three MACO volunteers for an assault on the Xindi weapon, and gets that and more. I don't feel like it's made explicit why he needs to stop at just three? The more, the merrier?

"Countdown" doesn't really stand well on its own -- nor could it, at this point in a serialized story. Still, I could wish for a bit less "because the story's almost over, that's why." I give it a B-.

Wednesday, January 14, 2026

The Road Less Traveled

I've praised the Apple TV+ show Slow Horses on more than one occasion -- and it's been in my Top TV shows list every year since I started making one. But now, Slow Horses is not the streaming service's only thriller adapted from a book series by Mick Herron... not now that we also have Down Cemetery Road.

Based on the series The Oxford Investigations (which Herron wrote before beginning the Slough House series), this show centers on Sarah Tucker, a suburban woman who one day meets a little girl by chance on the way home from work... and is then dumbfounded when the girl is injured and orphaned in a fiery explosion. After strange stonewalling from law enforcement, she engages a private detective to dig around -- and is soon being pursued herself as a loose end in an elaborate and dangerous conspiracy.

You might have guessed that Down Cemetery Road sprang from the same mind as Slow Horses -- and even that it actually came earlier. That's because the two series have a tremendous amount in common. There's a common themes in what government entities will do to hide inconvenient problems. The main protagonist is decidedly not a "best of the best" character (though in Slow Horses, River Cartwright often thinks he is). And in both stories, there's a surly, crass curmudgeon who gets things done, played by a great British actor who's decided to try a television series.

In Down Cemetery Road, that's Emma Thompson, whose investigator Zoë Boehm is fun to watch even if she'd be a pain to interact with in real life. Thompson deftly threads the "lovably unlikeable" needle with sarcastic wit and stern physicality. Starring as Sarah, Ruth Wilson completely sheds her villainous past on His Dark Materials to play a clever-yet-desperate woman way in over her head. Either Thompson or Wilson are in almost every scene of the show (at least, the ones that aren't giving us dangerous villains to gleefully root against). Together, the two of them are a great pair to anchor an intriguing story.

But I'll be honest -- it's also a really convoluted story. Down Cemetery Road runs eight episodes, where a season of Slow Horses runs a tight six, and I sometimes felt the extra "weight" of that. I assume the show to be a rather faithful adaptation... but of a book Mick Herron wrote many years before he began the Slough House series. Though I have yet to read one of his books, it's safe to say that any craftsperson improves their craft over time.

I feel like Down Cemetery Road reflects this in almost every way. As I said, the plot is convoluted, truly hard to hold in your head over the course of eight episodes. The suspense is not quite as heightened, with the cat-and-mouse games not quite as varied as the action in a season of Slow Horses. And through absolutely no "fault" of Emma Thompson's, Zoë Boehm isn't quite the indelible character that Jackson Lamb is. Oftentimes, Down Cemetery Road feels like "the first draft."

Still... if that's what it is, it's a fine first draft. There are many characters besides the two leads, and a lot of them "pop" as interesting people to watch -- sympathetic, or loathsome, or frightening -- each just as they're meant to be. The television production is top notch, with extensive shooting on location to give the story great scope. And the final two episodes of the show serve up a rousing climax that's just what a thriller audience tunes in for. 

So no, Down Cemetery Road may not be as good as Slow Horses (and didn't crack my Top 10 List for 2025), but still... if you like one, I find it impossible to believe you wouldn't like the other. I give Down Cemetery Road a B. It was recently announced that Down Cemetery Road will return for another season, and I plan to watch when it does.

Tuesday, January 13, 2026

Star Trek Flashback: Balance of Terror

Among fans of the original Star Trek, a handful of episodes loom large -- consistently cited as the best of the series. One of these is "Balance of Terror."

The Enterprise is dispatched to the edge of the Neutral Zone, where the mysterious Romulans have apparently crossed into Earth space to destroy several outposts. What soon ensues is contest of wills and ingenuity between Kirk and the Romulan captain, with Enterprise's speed up against Romulan stealth. As the Enterprise pursues the enemy back toward their their home space, we learn that Romulans seem to be related to Vulcans, a fact that makes at least one person on the bridge suspect Spock of being a Romulan spy.

Classic Star Trek was generally at its best when it used a science fiction lens to examine something about modern society, or when putting a fresh coat of sci-fi paint on a tried-and-true narrative. "Balance of Terror" offers both: it examines cold war prejudice and spins a sci-fi version of a classic submarine movie. Though this being a product of 1960s television, neither of these is presented with great subtlety.

Of course, this episode wasn't being written "for the ages" at the time, so nothing about the concept of the Romulans was thought through. Instead, their capabilities in this episode map exactly to those of a "submarine" so that Enterprise can be cast as a "destroyer." That's why they have a cloaking device (a detail that would endure through all subsequent Star Trek), and why they have a slow-moving ship and a torpedo-like weapon with a limited range (details that would not endure). The Enterprise weapons are utilized like depth charges against them. We get the classic ploy of jettisoning debris and then going motionless to hide. The sub battle metaphor is so complete that there's even a section of the story where both ships "run silent," with crew members whispering so as not to be overheard by a "sonar operator" on the other ship. (Whether that makes sense in the vacuum of space maybe depends on what you imagine future technology can do?)

Another story point, chosen for convenience for this one story, would cast an even longer shadow on future Star Trek -- the idea that Romulans are an offshoot of the Vulcans. Whole episodes of later spin-offs would develop this concept; here it's just meant to set up Cold War tensions and give a possible reason to distrust Spock. The most overt bigotry is given to a one-off character, Lieutenant Stiles, who also gets a minor arc of coming to accept Spock when the Vulcan saves his life. Within the context of this one episode, it's perhaps not clear why Kirk trusts Spock so completely -- though it does give Kirk several moments to call out Stiles' prejudice. (And with the fullness of Kirk and Spock's background being explored in the prequel series Strange New World, it tracks.)

There's one other curious detail about the Romulans -- the degree to which their culture matches that of ancient Romans. This inspiration means they have two homeworlds and a praetor (more details that would last), and a very Roman military complete with those ranks (not so much). Even the one canonical Romulan name we get here, Decius, screams "Roman." It's not clear whether the writers didn't want to be totally on the nose with their Cold War analogy, or didn't want to depict "Russian aliens in space."

There are a few details that don't quite work for me. In a cold war, it's not clear to me what drives the Romulans to destroy Starfleet outposts. Nor is it clear why Starfleet orders would be to just let that go. All that in turn slightly spoils the ending for me, where Kirk and the Romulan commander share a moment of mutual respect (as opposed to Kirk being all "what the hell, man?"). But generally, I think the story holds together well -- and I particularly appreciate the added personal stakes of the couple looking to get married just as the chaos begins.

Other observations:

  • Scotty sets up a big old camera to film the wedding. 
  • There are some interesting shots on the bridge where Kirk and another character (Uhura, or Spock) are held together in focus at different distances from the camera -- both without the typical obvious line in the middle of the screen that marks the use of a split diopter.
  • Of course, Spock should be most shocked at the appearance of the Romulans, since the captain looks just like his dad! Mark Lenard looks good in ears here, and gives a good performance. It's only natural he'd be asked to appear again on Star Trek later.
  • In dramatic fashion, Spock illustrates the effects of the Romulan weapon by crushing in his hand a sample from a destroyed outpost. But... how did he get the sample? The outpost was destroyed while Enterprise was well out of range, and then the ship turned immediately to chase the Romulan ship.
  • As the Romulan "torpedo"-style weapon closes on Enterprise, Yeoman Rand very melodramatically embraces Captain Kirk.
  • Cast and crew definitely haven't worked out how to react to the ship being struck by weapons. There's an unintentionally hilarious moment where people fly every which way -- including Uhura, in the background, falling/walking halfway across the bridge in the opposite direction of the camera tilt.
  • In a much stronger moment for Uhura, when Stiles is ordered to another post, Kirk has her take over at navigation... and she just jumps right in.

"Balance of Terror" does show its age in places, but it still holds up overall as one of the best examples of Star Trek finding its early footing. I give it a B+.

Monday, January 12, 2026

The Suspense Is Terrible, I Hope It'll Last...

Every year, I post my top movie list from the previous year. And it seems like every year, that's all I need to do to stumble on another movie I really enjoy. That pattern holds this year.

A House of Dynamite is the latest from director Kathryn Bigelow. It's a political thriller that dramatizes the launch of a nuclear weapon toward the United States. With less than 20 minutes until impact, dozens of people scramble to formulate a response -- from officers in the White House Situation Room, to military officers tasked to intercept the inbound missile, to intelligence officers all around the country, to the president himself and members of his cabinet. Though the movie cuts around nimbly to all these points of view, there is still far more than can unfold in "real time," and so three acts each replay events from different perspectives to ultimately reveal everyone and everything at play.

Kathryn Bigelow has a long and acclaimed career making suspenseful movies. Sometimes, these have been inspired by -- or have directly adapted -- real life events. But I like seeing her bring her clear action-thriller skills to bear on a work of fiction. She knows how to build tension, and does it again here. That skill perhaps overshadows her skill with actors; she has a massive ensemble cast here, and gets good work from all of them.

To name only a few, A House of Dynamite features solid performances from Jared Harris, Anthony Ramos, Gabriel Basso, Greta Lee, Jason Clarke, Kaitlyn Dever, Renée Elise Goldsberry, and Idris Elba -- among many, many more. And to me, rising above them all is Rebecca Ferguson. It's not exactly news that she's a reliably great thing about many entertaining movies and shows, but that doesn't mean I should let another good performance go unnoticed.

The movie is a bit of a fun bait-and-switch. It starts off appearing like a quintessential example of what I've heard described as "competence porn": stories that center around smart people demonstrating intelligence and excellence at their jobs under demanding circumstances. The movie becomes even more interesting as that all starts to unravel and elements of the characters' humanity peek through the cracks of their stony exteriors.

I'd heard about the unusual "three-act structure" of this movie -- not a beginning, middle, and end... but a "same story told from three perspectives" approach. I too would divide the movie into three parts, but my divisions would be a bit different:

My first part lines up exactly with the movie's "first act." It's an immediately engaging story with quickly ratcheting tension, and is undeniably the best section of the film. (I think it's no coincidence that this is the portion that features Rebecca Ferguson.)

My second part would be almost "the rest of the movie." Once you've lived through the escalating drama once, backtracking to pick up other perspectives basically can't live up. The story is by no means dull, but it can't soar to the heights of learning how events will unfold as you did the first time through the story. The tension is still palpable... it's just not as taut as in the opening act.

My third part is... well... the final minute. I found the end of the film to be profoundly unsatisfying. I deliberately call it the "end of the film" rather than "the ending," because it really doesn't feel like a conclusion in any way. After 90+ minutes of expertly crafted tension, the end credits arrived not like a crescendo, but like an abdication by writer Noah Oppenheim. In gathering up my thoughts for this review, I really had to remind myself just how much I had really enjoyed the rest of the movie -- and not allow a few final frames to drag down the experience overall.

And so, with that in mind, I will give A House of Dynamite an A-. I still hate the ending... but I think it's worth the journey all the same. I'm slotting the movie at #5 on my Best of 2025 movie list.

Friday, January 09, 2026

Enterprise Flashback: The Council

For several episodes of Star Trek: Enterprise, Captain Archer has been trying to reach the Xindi leadership to dissuade them from their plans to attack Earth. He finally gets the chance to make that case in "The Council."

As Archer argues on behalf of Earth to the Xindi council, a shuttle mission inside one of the Expanse's strange spheres aims to retrieve evidence that can help the cause. But behind the scenes, the reptilian leader Dolim plots against Enterprise -- and specifically against their strongest ally among the Xindi, Degra.

The writers of Star Trek Enterprise have been been building to the events here for several episodes now. Yet I feel there's quite a mismatch between their own expectations and what they implied for the audience. At least, this isn't remotely what I was expecting.

All season long, the Xindi council has been presented like so many other bickering villain moots. (Think: that one scene in Star Wars where Vader chokes a guy for thinking the Death Star is cooler than the Force.) On the rare occasions that these meetings haven't just been vehicles for recapping and exposition, they've served to paint a picture of a government body -- a Xindi U.N. So my expectation is that Archer is going to get one chance to go in, make a big speech to the "security council," and try to save the day. His Xindi ally, Degra, even seems to be coaching him for this sort of thing -- warning him about the sorts of behavior that's taboo when speaking to different species of Xindi.

But nope. The writers wanted to stage something more like a courtroom drama. Archer gets to make an opening statement. He then gets multiple opportunities to present evidence. Dolim acts like a prosecutor trying to argue the other side of the case. Not only does this feel like a weird switcheroo, but Archer does an absolutely terrible job as a "lawyer." He brings no real proof; only after things are going poorly does he seem to realize it might be good to present the medical evidence they've collected on the Sphere Builders. (Not that evidence is going to convince someone to go against their religion.) His "case" boils down to "let's hope the shuttle mission works in time."

That mission, at least, is more compelling. While the visuals of the sphere's AI sentry are decidedly inspired by the Sentinels of The Matrix movies, and Reed is yet again made to look bad by the writers, we get a generally effective subplot of a heist not going according to plan. Even if we know the MACO they're with is a redshirt, his death is shockingly swift. We get to see the emotional aftermath of it too, as T'Pol works to reassert her own emotional control. 

Emotional stakes are also effective in the "C plot." As much as Trip wants to punish Degra for the death of his sister, Degra is punishing himself. Getting Trip and the audience to empathize with Degra just moments before he's killed is a bit of cliche plot twist, but it serves this story well. One villain's journey to hero is completed, and a new Big Bad is established in Dolim for the remainder of the season.

Other observations:

  • As I said, the Xindi council has been used all season to recap and deliver exposition. To shake things up a little, this episode gives us an argument between Sphere Builders to serve the same purpose, in a Bajoran Prophets-style white void.
  • They really pull out all the stops to make Dolim the biggest villain they can. He personally kills the Xindi who helps Enterprise. He's rumored to have poisoned his own grandson. He spends his down time in a "reptile sunlamp" version of a Darth Vader's recharge sphere. 
  • After we've seen and talked about spheres all season long, the big Xindi weapon is also a sphere. You could argue this is a visual continuity with the test weapon, or logical since the technology was given to the Xindi by the Sphere Builders. Still, I find it confuses the storytelling a bit.

I feel like the secondary elements of "The Council" work fairly well. But also, I don't think the writers did a particularly good job preparing us for a courtroom drama at this point in story. I give the episode a B-.

Thursday, January 08, 2026

Feeling the Heat

A late entry in the 2025 pop culture zeitgeist was the series Heated Rivalry. It was based on a series of M/M romance books by Rachel Reid, and was adapted by Letterkenny co-creator Jacob Tierney for Canadian television. When HBO Max picked up the series for U.S. distribution (reportedly after other streamers said "no"), it became an instant hit.

The show follows two hockey players, captains for rival pro teams, over the course of many years as they secretly pursue a sexual relationship. They remain unable or unwilling to express their feelings to each other through all manner of ups and downs: championship wins, public relationships with other people, setbacks, family drama, and more.

Heated Rivalry has the rote qualities of a Hallmark holiday movie. (The fact that these two play hockey matters about as much as a Hallmark heroine's "big city" job.) But the "will they/won't they" balance tips heavily toward "they will": the show is very Not Safe For Hallmark. If actual porn is a 10 out of 10, Heated Rivalry is pretty much a 9 -- everything but. (Or "everything butt." Ha!)

And yet, for this being such a simple formula, I have surprisingly complicated thoughts about the show. First, something I don't really care for: I've grown weary of "coming out" stories in LGBT+ entertainment. Well... specifically, I'm feeling done with romance stories where the major obstacle to the relationship is the closet. To give a contrasting recent example, I really enjoyed Boots -- a story where the main character being gay and hiding his identity is absolutely central to story, but it's not set up as thing standing between him and happiness.

Yet on the other hand, I'm certainly not saying that there's no added value in more coming out stories. In real life, despite any similarities, no two such stories are really exactly the same. And I must admit that some of Heated Rivalry's best dramatic moments come late in the season (in the last two episodes), when the coming out elements really take the stage. The finale in particular is just a sweet story and a solid episode of television.

But then... it's laughable to pretend that telling an emotional coming out story is foremost on Heated Rivalry's agenda. No, clearly the #1 line item is to titillate. (That's also the #2 item, #3, #4....) There's nothing wrong with that. However, I feel like sitting squarely at the intersection of titillation and "Hallmark-style plotting" is a very specific audience: straight women.

I really try to embrace the notion that not all entertainment is meant "for me." (Nor should it be.) But Heated Rivalry really challenges me in this. It's a show about gay men who also happen to play hockey -- the only professional sport I really take any interest in. That sure feels like it should be "for me." But when I watch it, I often feel like I'm watching a show for straight women who want to see two guys smash. (And possibly their reluctant husbands who might be roped into watching.)

But I feel like I have to take into consideration: it's gotta be a good thing for a story centered on LGBT characters to land so big in the pop culture zeitgeist. In the whole "two steps forward, one step back" march of social progress, we're very much in a "one step back" moment right now. If Heated Rivalry is the unexpected way to take a step forward again? Great! Word is the show has the actual NHL (which has definitely taken "one step back" in supporting LGBT players and fans in the last couple of years) suddenly scrambling to capture this surprising new audience that has taken interest in the sport.

To be real here, it's not like these thoughts were actually swimming through my head while I was watching an episode of Heated Rivalry. I was not immune to its intended effect, peddling the undeniable chemistry between its stars, Hudson Williams and Connor Storrie. In particular, Storrie really revealed himself to be a talented actor, able to convey deep feelings while nimbly handling a credible Russian accent.

Yet how do I reconcile all that into a letter grade, as I usually give at the end of these reviews? I'm not sure. Today, it feels like maybe a B? I feel I could easy balance out the "math" to a different answer on another day. If you want to see two guy smash (and not on the hockey rink nearly as much as you might think), maybe Heated Rivalry is for you.

Wednesday, January 07, 2026

Star Trek Flashback: The Conscience of the King

Star Trek has a long history of referencing Shakespeare -- in episode titles, in characters reciting quotes, and even in plot points. The first example of it stretches back to the original series, in the first season episode "The Conscience of the King."

A friend of Captain Kirk summons him (and the Enterprise) under false pretenses to meet Anton Karidian, the leader of a traveling acting troupe. In fact, this friend insists, Karidian is really Kodos the Executioner, a butcher who exterminated half the population of a planetary colony. To bring Kodos to justice, his identity must be confirmed -- and Kirk is one of the few eyewitnesses to his crimes. But Kirk also isn't sure whether to trust in his own memories.

Though there were many effective allusions to Shakespeare in Star Trek's future (especially once The Next Generation brought Patrick Stewart to the table), I find this effort to be the weakest episode so far in the original series' first season. It starts with a premise that simply doesn't make sense. There are both photos and audio recordings of Kodos the Executioner, and yet somehow only an eyewitness can confirm his identity? I understand that no one making this episode in the 1960s had any concept of computer-driven facial recognition... but the episode does contemplate both computer voice analysis and the fact that eyewitness statements are among the least reliable evidence upon which to base a prosecution. It simply isn't clear what Kirk is really expected to do in this story.

And indeed, he doesn't do much. In a rather stark about-face from the commanding bravado we've seen so far in the series, James Kirk spends most of this episode stewing in his own doubts. He does nothing to bring the story to a conclusion; Karidian confesses his identity in a conversation overheard by happenstance, and then is accidentally killed. Kirk is little more than a bystander.

That's not to say we get a completely unfamiliar Captain Kirk, though. His role in the story is to flirt with Karidian's daughter Lenore, in one of the earliest Kirk-as-love-interest subplots that would come to define the character. This iteration of that is both uncomfortable (given how young Lenore is supposed to be) and surprisingly sophisticated (since it turns out she's chasing him more than he's chasing her, and for ulterior motives). But I think it's safe to say this episode doesn't represent a shining moment for Captain Kirk.

It's a stronger moment for Spock, who uses logic to ferret out information Kirk is hiding from him. He also has none of Kirk's reservations; weighing the evidence, Spock concludes that obviously Karidian is Kodos, and indeed is proven correct in the end. It's also a decent episode for the secondary character Keven Riley, who returns here in a serious role after the far less serious "The Naked Time." Weirdly, this wasn't written as a return of the character; actor Bruce Hyde just happened to be cast again, and then his character was renamed when it was realized he'd already appeared on Star Trek.

The entire story bends over backwards to map to Shakespeare, highlighting a weird relationship between father and daughter that culminates in one killing the other and then going insane (in a development that not even Doctor McCoy can scientifically explain). Along the way, guest actor Arnold Moss gives a real "play for the back row of the house" kind of performance that feels too big for television (even 1960s television). Thus, the episode is another (less fortunate) Star Trek first: an episode that focuses so much on the guest characters that it forgets to involve the main characters.

Other observations: 

  • We're told that in the production of Macbeth we see in the opening scene, Karidian is playing the title role and his daughter Lenore is playing Lady Macbeth. Ew.
  • I kind of wonder if Kodos' actions here -- to kill half the population of his colony so that the survivors could have more resources -- served as inspiration for the Marvel Comics character of Thanos. Even the names are kind of similar.
  • At a dinner party, we actually hear a lounge music version of the Star Trek theme! 
  • It's worth noting the role of Yeoman Rand in this episode: she has no dialogue at all, and just one scene in which she stares daggers at Lenore. Grace Lee Whitney already knew she'd been fired from the show when she filmed this, in part because of the feeling that her character was interfering with putting Kirk in romantic situations. It feels like no acting was required in this final, ignominious moment for character and actor. (Even if one more episode with Rand, previously filmed, would air later.)
  • In a truly weird exchange, Spock implies that Vulcans don't have alcohol, and then McCoy suggests that's why they were conquered. (By whom?)
  • We get another lengthy musical interlude featuring Nichelle Nichols singing as Uhura.
  • Classic Star Trek occasionally gives us the most humorously low-tech props. Here, when Kevin Riley is poisoned, we see a gloved hand just use a common spray bottle to put Windex (or something) in his drink.
  • When a phaser overload threatens to destroy a deck of the ship, Kirk declares a "double red alert!"

"The Conscience of the King" doesn't really hold together for me. If I weren't engaged in a complete re-watch of the original series, I'd never sit down to watch it. I give it a D.

Tuesday, January 06, 2026

2025 in Review -- Movies

I've made "Top Movie Lists" every year for a while now. But in the past five-or-so years, I haven't always made them "Top 10" lists. I won't be doing so this year either. Before I explain why, some basic stats:

I seem to have settled in at watching about 50 to 60 movies each year. I was exactly on the low end of that in 2025 with 50 movies. I caught 31 at home, 14 at a movie theater, 1 at the symphony, and (in an unusual record for me) 4 on airplanes.

Of everything I saw, 20 were actual 2025 releases. From a field of that size, listing the "best half" (top 10) I happened to see isn't always going to make sense. I won't pretend to claim that Drop was one of the 10 best movies of 2025 -- even if, for a fluffy writer's exercise of suspense in a confined space, it did work well as in-flight entertainment. That's why this year's list is going to be very short; while I generally enjoyed most of what I saw, there are really just four movies that I want to call out as "worth seeing, if you haven't":

  1. Weapons
  2. Presence
  3. Black Bag
  4. KPop Demon Hunters 

None of these are going to be Oscar nominees. (Though if KPop Demon Hunters doesn't win Best Animated Feature...?) But I think they're all wildly entertaining, each in their own way.

As usual, I do plan to circle back and add to this list if I catch up on any other 2025 releases that feel deserving. But also, I'm so far avoiding most of the Oscar bait. During award season last year, I took a now-rare moment to bother writing a negative review, specifically about The Substance. In my comments, I noted that the movie may finally have broken me of the urge to see things I'm actively disinterested in only because they're in the award conversation. We'll see if that holds.

Updated 1/12/2026:

  1. Weapons
  2. Presence
  3. Black Bag
  4. KPop Demon Hunters 
  5. A House of Dynamite 

Monday, January 05, 2026

2025 in Review -- Games

Time for my annual look at the board games I played in 2025. Unlike 2024, I did not pursue a "10 x 10" (10 games each played 10 times). It's likely unrelated, but I also rose 50 plays to 327 games played in the year. (I'll talk about a bit of an asterisk on that in a bit.) I played 80 different titles (up from 75).

As always, these caveats apply:

  • I don't count the games made by my work if I played them for work (in unfinished forms). 
  • There are a few games that I count "by the session," like The Crew and the Exit: The Game Advent Calendar. (You might take issue with one game I don't count this way, as I'll discuss in a moment).

Here's my 2025 List:  

82    The Gang
13    Secret Hitler
12    The Fellowship of the Ring: Trick-Taking Game
11    Exit: The Game – Advent Calendar: The Missing Hollywood Star
11    Sky Team
10    Forest Shuffle
9    Avatar: The Last Airbender – Aang's Destiny
9    Fromage
8    Alibis
7    Phantom Ink
7    Vivo
6    Bohnanza
6    The Crew: Mission Deep Sea
6    Finspan
6    Kokopelli
5    Cities
5    Clever Cubed
5    Wine Cellar
4    Distilled
4    Grand Central Skyport
4    Invincible: The Hero-Building Game
4    The Quacks of Quedlinburg
4    Viticulture World: Cooperative Expansion
3    Between Two Castles of Mad King Ludwig
3    Concordia Venus
3    Merlin
3    Positano
3    So Clover!
3    The Taverns of Tiefenthal
3    That's Pretty Clever!
3    Ticket to Ride Legacy: Legends of the West
3    Windmill Valley
2    Azul: Master Chocolatier
2    Cascadia
2    Cascadia: Rolling Rivers
2    Clank! Catacombs
2    Clever 4Ever
2    Harry Potter: Hogwarts Battle
2    Just One
2    Kathmandu
2    Luthier
2    Old London Bridge
2    Pirates of Maracaibo
2    Trinket Trove
2    Turing Machine
2    Wingspan
1    Aquatica
1    Celestia
1    Coloma
1    The Crew: The Quest for Planet Nine
1    Decrypto
1    Dune: Imperium
1    Dying Message
1    Foundations of Metropolis
1    Galileo Galilei
1    The Great Split
1    Kabuki Tricks
1    Link City
1    Majesty: For the Realm
1    Medieval Academy
1    Memoarrr!
1    Mistwind
1    New York Zoo
1    No Loose Ends
1    Obsession
1    Ra
1    Red Outpost
1    Scout
1    SETI: Search for Extraterrestrial Intelligence
1    Shackleton Base: A Journey to the Moon
1    Skara Brae
1    The Speicherstadt
1    Strasbourg
1    Tabriz
1    Tangram City
1    Time to Panic
1    Tír na nÓg
1    Twice as Clever!
1    Wild Tiled West
1    World Wonders

My miscellaneous observations on these results: 

  • 2025 was "The Year of the Co-op Game." The Gang, The Fellowship of the Ring Trick-Taking Game, the Exit Advent Calendar, Sky Team, Avatar, Alibis, and more... at 157 total plays, cooperative games made up nearly half of everything I played in 2025. (And adding team games carries it well over the halfway mark.)
  • But most especially, The Gang. The cooperative poker game was by far my most played game -- and I'm not tired of playing it. Now, if I recorded plays of The Crew "by the hand," I surely would have logged numbers that high in previous years. But with The Crew, you're not going to finish a campaign playthrough in one sitting. It feels natural to me to deal as many hands as we care to play in an evening, then log that as one play. With The Gang, you explicitly win or lose in a "best of five hands" format, and that feels to me worthy of its own separately logged play. Maybe I won't feel the same when The Gang becomes my most played game again in 2026 -- I'm pretty much betting right now that it will. We'll see.
  • I enjoyed The Fellowship of the Ring Trick-Taking Game, but we played it through exactly once and then never revisited it. Given the post-campaign staying power that both versions of The Crew had (especially Mission Deep Sea), it's safe to say I don't like it as much.
  • Another campaign game without staying power was Avatar: The Last Airbender -- Aang's Destiny. It's a reskin of Harry Potter: Hogwarts Battle (without the J.K. Rowling baggage). But in my view, the few tweaks it makes to distinguish itself don't ultimately work in its favor. It was fun to play the campaign, and we haven't visited it since. I never blogged about Avatar; perhaps it's worthy of a post of its own at some point.
  • My favorite new game of 2025 was definitely Vivo. With its fast run time and novel take on trick-taking, I think it'll stick around for more in 2026.
  • There were 17 different games that I played for the first and so far only time in 2025. Of those, the ones I'd most like to visit again in 2026 include Galileo Galilei, Kabuki Tricks, Red Outpost, and Shackleton Base.

 I'm looking forward to more fun and games in 2026.