Enterprise is severely damaged in battle with the Gorn, but new arrival Scotty may have a way for the ship to at least stay in the hunt to track their abducted landing party. Yet still -- the ship can't be in two places as once... and it soon becomes clear that it also needs to be warning the rest of Starfleet of an imminent invasion fleet.
It's been so long since Strange New Worlds last delivered a new episode that I'd honestly forgotten we left on a cliffhanger. (Certain other episodes in season two loomed so much larger than the finale.) And now that we're back to resolve it, we're kind of forced to confront the fact that resolving cross-season cliffhangers is not something Star Trek has ever done especially well. Even their best could only be a letdown from an excellent first half. (And let's put a pin in "The Best of Both Worlds" for a moment here.)
However, I was coming to Strange New Worlds in the middle of a re-watch of Enterprise, and the contrast was striking. I've noted before that Strange New Worlds really strives for different genres and tones in different episodes, and here the aim seemed to be for a straight-up action affair. In my re-watch of Enterprise, that's been what that show tries to default to. And I feel like Strange New Worlds was running circles around Enterprise with this episode.
Sure, television production and visual effects have advanced more than two decades, so Strange New Worlds can put more bang for the buck on the screen and gin up thrills. But that's not what I'm talking about. In "Hegemony, Part II," I felt more connected to the stakes and the characters than I ever have watching Enterprise -- and I chalk that up to the fact that even amid an episode that's essentially trying to be a summer action movie, it made room for important character beats.
For Captain Pike, every action he took was colored by the circumstances of knowing the woman he loves might be dying right at that moment. Chapel and Spock were put in a challenging situation where they had to work together despite their own personal situation. Every moment of La'an's struggles aboard the Gorn ship were steeped in her own past experiences, a sense that her life may have all been building to this moment of revenge. Ortegas being forced to endure a horrific situation while rising to the occasion resulted in a clear trauma that will have ripple effects later in the season. (Because this is a show that cares about consequences.)
And there was at least one solid character moment that wasn't just about life and death. Pelia putting on her teacher hat to motivate Scotty in exactly the right (if slightly cruel) way was a great moment for her. And positioning her character to show us "how Scotty becomes Scotty" is just great for the show overall.
I didn't exactly love the story as a whole. I was particularly bored that the convenient resolution of the crisis -- putting all the Gorn to sleep -- was essentially the exact resolution of the "Best of Both Worlds" cliffhanger I mentioned earlier. But as I basically said about the season two finale, even a "bad" episode of Strange New Worlds is really just a "not as good" episode.
I kind of waffle on what mark to give "Hegemony, Part II." Maybe a B+, because it's clearly better than this kind of episode on Enterprise, and should get a mark that clearly reflects that. Maybe a B, because that's what I gave "Hegemony" part one, and I don't think I want to say I liked this better. But flip the coin either way and my feeling is basically the same: I love the way this show does what it does, and I'm so glad its back.