Tuesday, July 08, 2025

Enterprise Flashback: Exile

Star Trek will sometimes build an episode from the trappings of other story genres, reshaping them in a science-fiction mold. I was not a fan of the time Star Trek: The Next Generation took a run at Gothic romance... though enough time had passed that you can't blame them for trying again with Enterprise's "Exile."

Hoshi Sato is contacted telepathically by a reclusive alien who claims he can help the crew learn more about the Xindi. In exchange, he asks that she stay with him in his mountaintop castle as he works... though he intends to convince her to make that arrangement permanent. Meanwhile, Enterprise proceeds separately to a nearby sector where they may have located another of the mysterious spheres -- and learning more about it could be the key to understanding the region's strange anomalies.

"Exile" isn't just any old Gothic romance; it's rather specifically Beauty and the Beast. Tarquin, the "beast" of this story, is a monstrous figure who has been made an outcast. His abilities are tied to a strange artifact. Our female protagonist sees the potential for good in him... even though she stays in his secluded castle against her will. He gives her a book to get into her good graces. I find it all such an extreme one-to-one for Beauty and the Beast that the story suffers at all the points it can't follow the same plotting.

Because Hoshi is a main character on a television series, she can't actually fall in love with this guy, and certainly can't stay with him in the end. So the writers have to manufacture a reason they can't be together... and they land on making Tarquin terrible: a creep at best, a sexual predator at worst. His actions can easy be read as deception (he does not initially let her see his true appearance), gaslighting (he poses as people she knows, making her question reality), coercion (he tries to isolate her emotionally and physically from her friends), and assault (he reads her mind without permission). Plus, he's a serial offender; he wants to make Hoshi his fifth "companion."

Points to Hoshi for standing her ground, realizing when she's being tricked, and figuring out how to threaten him back to win her freedom. (And points to the writers for never really having her be tempted by his "offer.") But there's also no real story arc here for either character -- neither the "learning to see past the surface" moral of Beauty and the Beast, nor any substitute either. There's no hint that either one of them is going to be changed in the future for having encountered the other.

The B plot has its moments. The visual effects of the Enterprise hull liquefying and exploding are well executed. Archer and Trip nearly losing their ride while they're exploring the sphere is a fun scene. The revelation that the Delphic Expanse was artificially created feels like an intriguing twist -- even as the concurrent revelation that there may be 50 spheres or more suggests that our heroes still have a long way to go in solving their problems.

Other observations:

  • In the opening scene, Hoshi's bathroom is weirdly laid out specifically for the camera. Only in TV land would a mirror NOT be positioned directly above a sink.

  • In an episode featuring a villain who gaslights Hoshi, it's not great that both Reed and Phlox initially tell her she's probably imagining things.
  • When Tarquin asks for an artifact important to the Xindi upon which to focus his telepathic abilities, it's a good thing we've already seen the proof that he is telepathic. That sounds like straight-up con artist stuff.
  • The marginalizing of Travis Mayweather continues. In this episode, he's replaced at the helm in arbitrary scenes with a speechless, no-name pilot... even though there are other scenes where he does appear. also without saying a word.
  • While Tarquin's telepathic powers are well established, it's completely unexplained what technology he possesses to actually threaten Enterprise at the end of the episode.

While Hoshi sticks up for herself in this episode, it's hardly what I'd call a "good Hoshi episode." Good moments for the Xindi arc overall are muddied with the pervasive ick factor of the alien Tarquin. Overall, I give "Exile" a C+.

Monday, July 07, 2025

Wild Assertions

The current entertainment pipeline often sees movies passing from theaters to streaming in a matter of weeks -- so even when you fall behind, you don't fall that far behind. But occasionally, we get a reminder of "the old days," when it would take many months for a movie to become watchable at home. I had almost forgotten that I wanted to watch the animated film The Wild Robot when it finally showed up on a streaming service.

The movie from DreamWorks Animation is based on the first of a series of children's books of the same title. In it, a robot abandoned in the wilderness comes online on an uninhabited island. In trying to fulfill her purpose to help, she befriends the local creatures, becomes mother to an orphaned goose... and ultimately attracts the attention of less-nurturing forces.

I enjoyed the movie overall, though I fear that praising it is going to come off as a series of backhanded compliments. For instance, one thing I really appreciated about The Wild Robot is how it doesn't try to push the boundaries of animation. These days, it seems like every animated movie is built around trying to pioneer some new way of rendering the most realistic animation you've ever seen. And while there is some clear effort put into the environments of this film (particularly in the extended forest fire sequence at the climax of the story), the character animation is refreshingly more simple.

I think this choice was perhaps forced on the production in at least two ways. One is that it's all based on a picture book. The movie is not trying to emulate the art directly -- it's not that basic. But I think those illustrations probably served as a reminder to streamline and simplify wherever possible. Secondly, I think all the talking animals of this story blocked off the possibility of too much hyper-realism -- at the same time that an abundance of pre-existing "talking animals movies" blocked off other ways you could have presented the characters. In order to chart its own course, distinct from Disney, Pixar, what-have-you, the movie needed to embrace a simpler animation style.

The story is sweet, with a few nice moments where the sentiment lands well. It is not the product of the well-oiled story machine that was Pixar in its heyday, nor Disney in its... though neither are Pixar and Disney themselves these days. The Wild Robot has some lovely things to say about found families, environmentalism, and more -- and that feels "good enough" even if it doesn't feel sharp enough to really tug on your emotions throughout.

The voice casting is the area where I can most unreservedly shine a spotlight. Lupita Nyong'o stars as the title character, deftly walking the tightrope of lending emotion to an ostensibly emotionless character. Surrounding her are Pedro Pascal, Kit Connor, Bill Nighy, Stephanie Hsu, Matt Berry, Ving Rhames, Mark Hamill, and Catherine O'Hara -- a deep bench of wonderful voices who lend pathos, comic relief, and texture to the world of the story.

Ultimately, I'd give The Wild Robot a B. That's not "can't miss" viewing, but I think it is good enough that just about anyone would find something to like in it, and find it worth the time.

Tuesday, July 01, 2025

Enterprise Flashback: Impulse

When Enterprise set up the idea of the Delphic Expanse, teasing us with the strange things that might happen there, they hit the audience with two specific "ghost stories" to sell the spookiness of the place: that the crew of one ship was turned inside out, and that an entire Vulcan crew was driven insane. Being a network show, they were never going to follow up and show us more about that first idea. But the second one takes center stage in "Impulse."

The Enterprise encounters a dense asteroid field, full of an element that can be used to protect the ship from the hazards of the Expanse. But as the crew makes plans to mine it, they discover a Vulcan ship adrift deep inside the field. When a team boards the ship, they find the entire crew compromised by an affliction that has turned them into rage-fueled monsters... a condition which begins to affect T'Pol.

"Impulse" is a straight-up horror episode, featuring Vulcan zombies. Boiled down that simply, it sounds pretty hokey -- though it's actually better than that, thanks in large part to the series' consistently high production values. Veteran Star Trek director David Livingston really leans into the stylistic shift, working with the production team to establish moody lighting, over-exposed film, arch camera angles, lots of fog, and superb makeup to give us a zombie story that legitimately honors the genre.

I do find myself wishing that there had been something a little more distinct about the fact that these are Vulcan zombies, some kind of Star Trek spin on the classic trope. (We don't even get that they're strong zombies, as they should be compared to the humans.) It's possible that what I'm really feeling is fatigue over the parade of zombie television in the decades since this episode was made. But if all this episode is going to do is "play the hits," it at least does so well -- zombies staggering inexorably toward the camera, clawing as people escape up a ladder, protruding through a barely-opened door... and all set against the ticking clock of an "infected" person slowly being turned. The episode even ends with "one last jump scare" as T'Pol has a nightmare about what she's been through.

But a huge measure of the tension is undercut by the "24 hours earlier" trope tacked on at the beginning of the episode. "Impulse" doesn't begin with the creeping dread of finding the Vulcan ship drifting in the asteroids; it begins with T'Pol already succumbing to zombie-ism, teasing us with the threat that she might die screaming on Phlox's Sickbay bed. (Jolene Blalock acts her ass off, full-on screaming into the camera... before we awkwardly smash cut to "it's been a long roooooad.....")

We know T'Pol isn't going to die here. But the show's insistence on teasing us with this schmuck bait compromises so many other aspects of the episode. We don't know the "zombie rules" going into this situation, but by showing us that teaser, we've been told that only T'Pol is at risk of "being turned"; we lose any tension that the humans on the mission might be threatened by "zombie bite." We've also seen exactly how bad T'Pol is going to get before arriving in Sickbay, which ultimately deflates any tension over how long the team might be trapped aboard the Vulcan ship. I'm hard-pressed to think of any horror movie that uses a flashback structure, and I'm pretty sure this is why: it just undercuts everything the genre is trying to do.

At this point, it's become comical how much this series hates several of its own characters. Travis Mayweather is involved (barely) in the B-plot about mining ore from an asteroid, but there's no possible justification for why he -- their best pilot -- didn't fly the shuttle to the Vulcan ship. (We just can't have him getting anywhere near the A-plot.) And just when you think nothing more can be said or shown about Reed's ineptitude as a tactical officer: Archer saves his life in a hand-to-hand fight with a zombie, and then later messes up "hotwiring" a console on the Vulcan ship, locking them out and angering T'Pol.

While I praised the horror-specific aspects of the production, I should still highlight that this episode is also good in many of the ways the series typically excels. We get the visuals of a super-dense and dangerous-looking asteroid field, a transporter accident that fuses rocks into the walls and floor, a shuttle crash on an asteroid, lingering shuttle damage, and a huge ship explosion. There's also multiple solid action sequences that involve fist fights, shoot-outs, crawling and climbing, and scurrying across a narrow beam over a chasm. Once again, this show does action well -- even if that unfortunate "24 hours earlier" tease has deflated much of the tension from it.

Other observations:

  • This episode is something of an inversion of the earlier "Strange New World." There, an "infection" turned the humans against T'Pol; here, one turns T'Pol against the humans.
  • For the larger Xindi story arc, we learn that the very ore which can protect the ship from the anomalies of the Expanse is toxic to Vulcans. T'Pol says Archer should leave her behind and protect the ship, but Archer says he can't save humanity by losing what makes him human. That would have been a better line if the Xindi arc hadn't taken Archer as far down the "Jack Bauer road" as it already has.
  • As much as I hate the use of the "24 hours earlier" trope, they at least have the good sense not to repeat the same scenes when the flashbacks catch us back up to where the story began. 
  • On movie night, Phlox once again talks during the film. (I guess the writers aren't willing to count him completely out of the "worst character on Enterprise" contest, despite the stiff competition.) T'Pol once again has a perfectly Vulcan way to shush hum.

I really love how Enterprise went for a horror movie here, and how far the behind-the-scenes team went to realize that vision. I'm disappointed in how much the writers let them down with a poor script structure and a lack of any "Trek-specific" spin on the zombie trope. Overall, I give "Impulse" a B-.