Halloween
Horror Nights just celebrated its 26th year at Universal Studios
Orlando. For a month-and-a-half in September and October, the theme park
closes every day in the late afternoon, is quickly converted over, and
then reopens for the evening. Warehouses contain elaborate haunted
houses, with many of the usual rides closed so their line areas can be
used to manage the crowds. Around the park, multiple areas are
designated as "scare zones," places where costumed people try to spook
you as you walk through.
Our
Orlando trip took us to Halloween Horror Nights on the actual night of
Halloween itself, and it was a highlight of the trip. There was so much
to take in, but I'll try to touch on it all (in roughly the order we did
it).
Halloween: Hell Comes to Haddonfield. This was our first haunted house
of the night. The sun hadn't even set as we waited in line, and the
house itself was just getting started. We watched as the staff --
dressed in large black robes to hide their costumes and makeup --
marched onto the scene to enter and take up their positions. This turned
out to be one of the best of this year's nine haunted houses. You
progressed through the plot of the original Halloween II, with some two
dozen Michael Myers jumping out of nooks and crannies to menace you
along the way. We came back around to this house again, closer to
midnight, and enjoyed it just as much the second time.
Tomb
of the Ancients. Not directly inspired by a film or TV franchise, this
house was an excursion into a mostly Egyptian-themed burial site. There
were plenty of great costumes and gimmicks in this house, making it far
and away the best of the non-franchise houses.
The Texas Chain Saw Massacre. This house recreated plot elements from
the original 1974 film. It was the shortest of all the houses, which
might have been disappointing had it not been so perfect in every other
way. The outside facade was done up to look exactly like the house from
the movie. Inside, the most iconic moments of the film were brought to
life -- including the shocking first appearance of Leatherface (and his
horrifying use of a sledgehammer). We also hit this house a second time
at the end of our night.
Lunatics
Playground 3D. Well, they can't all be winners. This house was themed
around the mascot of this year's Halloween Horror Nights, the recurring
HHN character Chance. An unhinged deranged clown type -- but, in a
refreshing twist, female -- Chance herself was great. (More on her a bit
later.) But this house was just a gawdy display, rainbow vomit inside a
Hot Topic store. You wore 3D glasses while going through, to add
dimension to various spiraling neon backdrops. Yet the house itself
seemed neither scary nor clever. It was just vaguely nauseating.
Dead
Man's Wharf. We'd started at the back of the park, breezing through
four haunted houses in a very short stretch with most people starting
near the front. So this was our first trip through one of the "scare
zones," an area where dead pirates back from the grave prowled amid
bedraggled ropes and crates. I quickly learned the appeal of these scare
zones; it was great fun watching other people not spot where the next
jump would come from.
Survive
or Die Apocalypse. This scare zone was essentially Mad Max: Fury Road brought to life, complete with actual music from the film's
soundtrack. As a post-apocalyptic dictator bellowed from a scaffold
stage to distract passers-by, scavengers would dart up from behind and
scare the crap out of them. Great fun.
The
Walking Dead. Back to the haunted houses, this one based on the AMC
show. Entertaining but not great, this house felt only tangentially
connected to its source. The hordes of zombies inside mostly could have
been in any haunted house, and the few nods to the show didn't seem all
that thrilling. (Yup, that's Daryl's motorcycle. I guess.) This was the
first time I was really glad we'd decided to purchase "fast passes" for
the evening, getting to skip the line. It wouldn't have been worth a 60
minute wait, but was decent enough getting to stroll right in.
Ghost
Town. Another non-franchise house, this one used an Old West setting.
It felt like our timing through this house was just off. As you rounded
most every corner, performers had just done their thing and we're
getting reset, ultimately to do their schtick to the people behind us.
That basically rendered most of the experience as "a walk through
creepy, empty Western settings." Seeing as how you can walk through actual abandoned Western towns here in Colorado, I wasn't terribly
impressed.
A Chance in Hell. This scare area differed from the others, in that it
was mainly a stage from which the Halloween Horror Nights mascot,
Chance, could regale (taunt and play with) the crowd. It sort of felt
like the Halloween cousin of that Renaissance Festival staple where a
quick-witted performer dares you to hit them with a tomato. One of my
friends, having attended Halloween Horror Nights several times before
(and being a particular fan of Chance) embraced the photo opportunity.
The
Exorcist. This haunted house served up iconic moments from the 1973
horror film. There was no projectile vomiting, but you got spinning
heads, levitating above the bed, a possessed priest, and more. It's
probably heresy in some circles for me to say that I was never as big a
fan of this movie as some, but I thought this homage was great fun.
American
Horror Story. This house incorporated elements of three different
seasons of FX's anthology show -- Murder House, Freak Show, and Hotel.
Unlike the Walking Dead house, which was content just to imply
connections to the series, the AHS house was filled with recreations of
major characters. All had dead ringer costumes, and some even had
convincing makeup and masks to make you believe for a moment (at least,
in the dark lighting) that the real thing was there. One of the most
solid houses of the evening.
Krampus.
Inspired by the recent horror movie, there were lots of inspired
touches in this haunted house. (As a murderous gingerbread man spun in
the garbage disposal, the kitchen actually smelled like gingerbread!) If
there hadn't been so many other exceptional houses at the park, this
would have been pretty impressive. But the bar was set pretty high this
night.
Vamp
'55. This scare area had a 1950s high school prom vibe -- where the
prom is attended entirely by the dead. Letter jackets, poodle skirts,
doo-wop music... and gory makeup. A big departure from everything else
in the park, and a lot of fun.
Academy
of Villains: House of Fear. The dance troupe Academy of Villains
performed live on stage for a charged crowd. I guess they've been on
America's Got Talent, though I don't watch that show regularly enough to
have seen them. Still, the group's acrobatics, high octane
choreography, a neat shadow puppet segment, and other gags made for a
great show.
Lair
of the Banshee. This scare area (that we went through on our way back
to doing the Halloween and Texas Chain Saw Massacre houses a second
time) was the spookiest by far. Poorly lit and lined with lots of fake
trees to hide the scarers, this section of the park was genuinely
creepy.
...and
though I don't believe it was labeled on the park map, there was one
more scare area where performers chased people with "chain saws." This
seemed to be the area that scared some people most of all. Guests were
actually running at full speed to get through the area, being chased by a
chain saw wielding "killer" every step of the way.
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