It's rare to find a game that accommodates a large number of players without it being a "party game." But my group has recently come across one in Between Two Cities, a tile-laying, city-building game designed by Ben Rosset and Matthew O'Malley.
The game is played over three rounds, at the end of which each player will have taken part in building two cities: each in a 4x4 grid, one shared with the player on their left, and one shared with the player on their right. In round one, you begin with 7 square tiles, from which you draft two and pass the remainder. You (and your adjacent partners) then decide which of your two selections goes in which of your two cities (and where) -- you place one tile in each. Repeating the draft twice puts 6 tiles into each city, three that you drafted, and three drafted by your partner in that city.
Round two repeats the process, but with a twist. The tiles in this round are like dominos, with two squares positioned attached to one another. You're dealt 3 of these, and must choose one for each of your two cities. Round three wraps up the game by returning to the round one system (single tiles, though passing in the opposite direction), completing each 4x4 city.
Scoring then takes place for each city. There are six different categories (colors) of tiles, each one scoring by a different means -- some want a certain geography, some want the presence of other types of tiles, others compare against the other cities built during the game. Once scoring of the cities is complete, each player's score is whichever of their two cities is worth fewer points. So you want to try to push your two city's developments in equal measure, and truly work with your two partners to make each one be the best it can.
The game takes up to 7 players, and I have no reason to think there's much difference playing with anywhere from 3 on up -- the only difference is how many opponents aren't also your partners; the game won't take appreciably longer to play, as all decision-making is done simultaneously throughout. (Having not looked at the rulebook myself, I don't know how a 1- or 2-player game would operate exactly, but the game is supposed to work for those numbers too.)
The decisions you make here are pretty satisfying. There aren't so many negotiations with partners as to turn this into mini-Diplomacy. Usually, it's pretty clear which of your two drafted tiles is best for which city, as is the decision where to place a tile. Keeping the cities to a slim 4x4 grid helps that. It also helps the length of the game, which can easily be played in under 30 minutes -- even with slower players, and distractions or conversations interrupting the game. (The box actually touts a 20 minute run time, which seems totally plausible to me.)
Satisfying but short, good for a large group while still being strategic and not a party game? That's a pretty rare game indeed. (I hope past reviews have made clear that I have nothing against a good party game -- and there are some that are quite good. But that's not always the itch you want to scratch on game night.) I'd probably give the actual gameplay of Between Two Cities a B+ grade. But as a nod to the achievement and the design, hitting this niche and making it so that there is such a game that my group can play, I think I'll nudge it up to an A-
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