The
Orville has always been a loving homage to Star Trek: The Next
Generation. In their most recent episode, they actually did an episode
that The Next Generation should have done, but didn't. In a re-tooling
between seasons one and two, TNG moved the character of Geordi LaForge
from his job at helm to the role of chief engineer. It was a creative
decision that definitely helped the character and the show, but came
with absolutely no explanation -- how does one even make that job
transfer?
The Orville, in an episode centered on
LaMarr, showed us exactly that. After Commander Grayson is looking
through LaMarr's personnel file and learns he's been hiding
extraordinary intelligence, she pushes for him to be promoted to the
recently vacated position of chief engineer, which doesn't go over well
with Yaphit.
I wonder if there was always a "plan" in
place to make this character move with LaMarr, or if the creative team
behind The Orville went through the same discovery process as the staff
of The Next Generation -- learning that the chief engineer is actually
someone you'll want to feature a bunch, so you might as well have that
be one of your main characters. It's not the first time The Orville has
explored putting a character in charge who feels ill-equipped for the
job (they did that with Kitan
already). Still, the different character traits made for different
stories. Kitan is ambitious and doesn't want to let anyone down. LaMarr
wants to fade into the background.
LaMarr's explanation
of his background and behavior was quite interesting. The sort of
person who doesn't want to speak up in a meeting, doesn't want to come
across as pushy, doesn't want to rock the boat, is absolutely a person
you see in the real world all the time. Rarely do you see that
dramatized on a science-fiction show. And there's extra resonance in
giving this story to a person of color, as too often the sort of person
this describes is a minority or a woman, someone choosing not to make
waves for very strategic (unfortunate) reasons, to safeguard themselves
in a professional environment that doesn't recognize their talents. From
that standpoint, LaMarr coming out of his shell and into his own fuller
potential was a real wish fulfillment story line that felt good to see.
The
B story had Mercer questioning his own potential after learning that
Grayson pulled strings to get him the captain's chair on the ship.
Mercer's whining self-doubt didn't play so great for me, though I did
appreciate how this story line was really only possible on this show,
with its more "normal" humans. (You'd never see something like it on a
Star Trek, of any generation.)
As for the C story that went along with it all, The Next Generation also did a "two-dimensional creatures" episode.
This installment of The Orville bore very little resemblance to it,
though; besides, the episode made sure to have Mercer explain to us that
another source (a 19th-century sci-fi story) was more of an inspiration
here. The Tron-meets-Galaga visuals of two-dimensional space seemed
perhaps a bit cheesy, but better I think to risk that and show something
visually striking rather than have everyone ooing and aahing at
something that wasn't that unusual.
Overall, I'd give
the episode a B. It was a nice study of LaMarr's character, even if the
other elements weren't quite as strong.
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