A ship-wide crisis unfolds just as the Alpha crew is going off-duty. Separated all over the ship, they must find a way to escape a slipstream before Enterprise is destroyed. But first they must deal with an electrified bridge, a grisly Sickbay accident, gravity plating malfunctions, sensor failures, dangerous radiation, and more.
For several episodes now, Strange New Worlds has been swerving stylistically each week to push the limits of the stories that can be told on Star Trek. This week's tale is more "typical Star Trek" (indeed, you could compare it to The Next Generation's "Disaster") -- and so perhaps it will be more to the liking of people who haven't enjoyed the swings from horror movie to stoner comedy to film noir to puppet show.
Still, the episode was definitely borrowing visuals from somewhere else. There was no terrorist threat, but this episode was still a clear homage to 24: unfolding in real time, reminding us of the ticking clock, and using plenty of split screen. After four weeks of more elaborate and complete "tributes," I found this sort of surface level mimicry to be somewhat less satisfying.
Yet I wouldn't say the choice to "do 24" added nothing. As I mentioned, this kind of story has been done before on The Next Generation. But on top of several quite different plot elements, "Off-Hour" further differentiates itself with the real-time aspect. Putting the clock on screen might have felt a touch gimmicky, but the sense of urgency was stronger for it.
This episode also felt dangerous. This being a prequel, you can of course know which characters aren't actually able to die here. But from electrical burns to crushed mid-sections to broken legs to extreme irradiation to snapped-off fingers, everything felt life-threatening. And not just because of the grisly makeup and stagecraft to provoke a visceral reaction; even Spock's long crawl along the outer hull felt intense.
It was a strong episode for both Scotty and Chapel, and I thought the pacing did a good job including personal talk between characters without triggering any "why are you stopping to have this conversation right now?!" response in the audience. I particularly enjoyed smaller exchanges between Scotty and A'Sha, Una and La'An, and of course Chapel and M'Benga. But I probably should have watched with the subtitles on. Martin Quinn's real Scottish accent is harder to understand when he's animated than James Doohan's fake one (a fact the episode explicitly joked about.) Babs Olusanmokun's typically soft whisper was softer still thanks to M'Benga's injury. And Carol Kane seems to go broader with every appearance as Pelia.
Some fun nuggets for long-time Trekkers included the slipstream itself being evocative of the wormhole sequence from Star Trek: The Motion Picture, and the "pod jettison" plot point being lifted from the classic "Court Martial." Plus, of course, there was the return of original ship's doctor Boyce -- who I don't think added much here, but is presumably going to be around for multiple episodes and as part of some larger plan.
Overall, I thought "Off-Hour" was a well-executed thrill ride that balanced tension and character well. I give it a B+.























