Looking
back in my blog archives, I see that I never wrote anything about the
release of Rock Band 4. Harmonix's hit franchise had been hibernating
for a few years, but in the fourth quarter of 2015, they updated it for
the new generation of consoles.
I
suspect that a big reason I never wrote about Rock Band 4 was that it
turned out to be something of a disappointment. Music games were no
longer a license to print money. Gone were the media conglomerate
partnerships. And because of this, a franchise that was once being
worked on by a massive team was now being labored on by a comparatively
tiny group -- a group that had to prioritize its efforts and cut
features to release in time for the holidays.
I
understand the realities at play here. The fact remains that Rock Band 4
felt like an underwhelming and compromised effort, and was a game I
played far less than any previous entry in the franchise. The keyboard
and Pro Guitar instruments had been removed. The character customization
options were significantly narrowed. The song list was shorter, and the
weekly DLC more limited. There was no online play of any kind.
Now,
a year later, an expansion has arrived to further flesh out the game:
Rock Band Rivals. It includes a number of minor (but good) improvements
like better filtering for your song library and new clothing options.
But mostly, the expansion is about two added play modes: Rockumentary
and Rivals.
Rockumentary
shores up the core game's anemic story mode with a whole new system
larger than anything previously seen in Rock Band. Your band becomes the
subject of a "Behind the Music" style documentary that chronicles its
rise from obscurity. In between songs, live footage of interviews with
musicians, fans, high school teachers, and more talk about "you" back in
the day. All the while, a quippy narrator praises your successes,
chides your failures, and completes the faux documentary feel.
I
have mixed feelings about Rockumentary as a mode. It's definitely
funny, and there seem to be enough variations within it to allow
multiple replays. On the other hand, to actually experience any of that,
you have to spend a lot of time watching movies and not actually playing Rock Band. Because of that, I can't imagine ever playing this
mode on a Rock Band night with friends. It seems like a single-player
experience, and one that probably isn't as rewarding as the amount of
effort Harmonix clearly put into it.
Rivals
Mode is for the hardcore players, and aside from the existence of
leaderboards, is the first thing approximating an online multiplayer
experience. You join a "Crew" of up to 10 players. Every week, a new
themed challenge invites you to play songs from your collection -- songs
with female vocalists, songs with titles (or band names) containing a
color, and so forth. Every song you play that fits the theme earns
experience for your Crew, which is jockeying for position against every
other Crew to be promoted in rank at the end of the challenge.
Any
player, playing on any difficulty, can earn XP and help contribute. But
XP is only half your Crew score in a challenge. The other half comes
from three specially selected "Spotlight Songs" (also fitting the weekly
theme, and usually found on the Rock Band 4 disc itself). Within each
Crew, the single best score on each instrument counts toward a total
that is also ranked against all other Crews. Here's where the Experts
need to be doing their Gold Star, Full Combo best to keep your Crew in
the hunt for promotion.
To
be clear, none of this is actual online play. It's really just a system
to get you loosely cooperating with 9 other players out there in the
world somewhere, working against everyone else. You don't even actually
talk to any of these people, unless you avail yourself of your console's
chat features.
There
is a "be the best of the best" appeal to all this, if you're the
competitive type. It does encourage you to play perhaps-lesser-played
songs from your library, as the challenge themes change from week to
week. And I will admit, it has me playing Rock Band 4 more over the last
month than I did in the entire year prior.
Still,
it's not what I was really looking for. When Rock Band really had its
claws in me back in the day, I had a whole Playstation Friends List full
of fellow players. True online multiplayer let me join in with
all-expert bands -- not fun in the same way that having close friends
there in the room can be, but a different kind of fun that had me
logging on almost every night for a song or two. That mode is planned
for a Rock Band Rivals patch (at no charge) in January, and we'll see if
it brings back the "glory days."
For
now? Rock Band Rivals is something of a mixed bag. Props to Harmonix
for trying something different. And for actually getting me to play more
regularly again... for now, at least. But even this expansion still
leaves Rock Band 4 feeling like it lacks a lot of what the franchise
used to have going for it. I'd grade the expansion about a B- (to the
unaltered game's C). If you have Rock Band 4 already, Rivals might be
worth picking up to rekindle your interest. (It is priced less than a
complete new game.) But if you left Rock Band behind on the last
generation of game consoles, this probably isn't the thing to convince
you to upgrade.
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