On a recent
gaming night with friends, no board game ever made it out of the box.
Instead, we spent hours playing "Keep Talking and Nobody Explodes."
This
is a cooperative game involving one player on a laptop (well, any PC or
Mac) and one or more partners rifling through a stack of printouts. The
computer player is looking at a suitcase bomb with multiple "modules"
scattered across its exterior. Each module has wires to be cut,
passwords to be entered, buttons to be pressed, and more. That player
must rotate the bomb on screen and describe to all the partners what it
is he's seeing.
Meanwhile,
it's the partners have the information on how to defuse the bomb. A
printout on wires will tell you what to do based on how many wires you
see, what color they are, or how they're connected. A printout on
strange symbols will tell you the proper order to press buttons in,
depending on which symbols are present. So on, through a dozen different
possible puzzles.
The
game does an excellent job of getting players to work together. The
player on the computer has to have good time management and
attentiveness -- some bomb modules are "needier" and can explode
quickly, and different puzzle types take more "leg work" on the part of
the team than others. Optimal diffusing involves keeping as many of your
teammates working at all times as you can.
At
the same time, all the different puzzles call on different ways of
thinking. There are puzzles for people who are good at spatial
orientation, people who rock at word games, people with strong memories,
and more. Everyone in the team can get their moment to shine as you
figure out who is best at which type of puzzle... and then you can
increase the difficulty if you like by assigning different puzzles to
different people.
In
terms of difficulty, the game offers plenty as it is. A bomb can have 10 modules or more on it, and the range of countdown lengths factors
into the challenge. The puzzles are all procedurally generated, too.
Even once you progress through all the difficulty settings, the game
has great replay value as different module combinations show up each
time you start on a new bomb. (And even as long as we played, we didn't come close to
working our way through all the difficulty settings.)
I'm
not sure where the sweet spot is in terms of number of players, but I
know that with 4 we had a great time for hours on end. And I'm eagerly
looking forward to playing again.
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