Thursday, January 12, 2012

Fictional Equality

The full review of Skyrim I intend to do is still forthcoming. But I do have a Skyrim story to share today.

Among the many, many, many things you can do in the game, your character can get married. And as a few game writers and bloggers have noted, you can actually get married to someone of the same sex. It's not legal in most U.S. states, but it's legal in Skyrim.

In fact, it's pretty much a non-issue in Skyrim, and much of what has been written on the subject is praising software developer Bethesda for their simple, matter-of-fact stance on this in their game. The thinking seems to be (for both game makers and critics commenting on it) that if it's just a simple, non-momentous matter of course in the game, that's one stride closer to changing real world attitudes to make it just a matter of course in real life. And setting aside the fact that most people in the "need their minds opened" demographic are not likely to be in the "playing Skyrim" demographic, I think I agree.

But, I actually did have my character enter into a gay marriage in Skyrim. And having gone through the process, I do have some quibbles with how the game handles it.

Without going into elaborate details, the way it works is that a certain pool of around 60 characters in the world are "marriage eligible." And regardless of whether you are playing a male or female character, all of these chararacters will accept your wedding proposal (provided you do enough to woo them).

While I applaud Bethsda's "it's just not a big deal" approach, the fact that these characters all just swing either way feels to me like a subtle reinforcement of the mistaken belief that sexual preference is a voluntary choice. All these characters could choose to be in a "traditional" marriage; they're "choosing" to be in a same-sex marriage with your character, if that's your desire as a player. Which, as far as the real world goes, is total crap. The authentic approach would be that of the pool of 60 or so marriage candidates, some small percentage of them would be open to the possibility of a same-sex marriage (and not to an opposite-sex marriage, save perhaps one or two truly bisexual characters).

Now, since we're talking realism here, let's be realistic. The most likely scenario is that the game designers just wanted players to have as many marriage options as possible, and subdividing the total pool would just make things tougher -- for programmers, for players, for everyone. I don't think it's likely that the game makers were intentionally making a bad statement here.

I mean, if they were really trying to make a statement, then I think they'd have put a few other same-sex married couples in the game. (Not that I've seen every character in the game -- has anyone? -- but from what I've seen, if you and your spouse are the same sex, you're the only such couple in the entire world.) But gays and lesbians are hardly the only underrepresented demographic in the game. For example, where are all the overweight people in Skyrim?

Let's not forget, Bethesda was ultimately making a "slay dragons and save the world" fantasy game, not a "role play marriage" game. So no, I'm not really upset with the game designers over these points I'm making.

I'm just saying, let's put this supposed "statement" they were making about same-sex marriage in a more complete context.

3 comments:

Anonymous said...

Interesting stuff!

In other news, our asshole of a Prime Minister over here in Canada -- who promised to leave same-sex marriage law alone when he was campaigning -- is now opening that can of worms again.
Mark my words: next up will be abortion rights.

FKL

Marian Halcombe said...

You are trailblazers in skyrim!! Having said that quite a good point; it is sort of a subtle commentary upon sexuality that the programmers probably didn't realize they were making.
Makes me think about a couple games...
First Fables II and III; where I think it's similar to Skyrim from what you've written: there are X number of eligible peeps to marry and they're pretty generic (not that your S.O. in Skyrim is generic at all...I'm sure you love that NPC very much :P) but do have a hover-over sexual orientation. Thus you can't just hook-up with everyone; only those that have the same sexual orientation you follow.
Other game I think about is Bioware's Mass Effect: Male Shepard can hook up with certain characters and then Female Shepard can hook up with certain characters with one character overlap for the one bisexual character running around... However what happened with Ryan at least is that he wanted to hook up with a different character than he was able...so slight player dis-satisfaction but more true to real life. And in the case of Mass Effect they are non-generic NPCs so personality does matter.
-AZ

Aabh said...

For the overweight thing, I've thought about this a lot in the context of Star Trek. I think people who are overweight (And, yes, this includes me), are, in a way, suffering from a disorder. Brought about by inactivity of the body (namely, working on computers all day). In Star Trek, they have developed something to combat this disorder (Maybe they force everyone to do Worf's Exercise routine #42), in Skyrim, the character really isn't sitting on his butt 24 hours a day... Neither is any other character (In theory it is sort of a "Fight to survive" sort of world...). Anyway, I've pondered the overweight thing and thought that it would be kinda cool to model that in a game (if you eat a lot of bread and you don't go on adventures, you get fat). But I can't see it being an equal thingie.