Trip returns from Columbia to avert a catastrophe aboard Enterprise, putting both ships in the line of fire on the hunt to rescue Phlox. Trip is forced to confront his unresolved feelings for T'Pol, and Reed is forced to come clean with Captain Archer about the secretive organization sending him covert orders. Meanwhile, Phlox is driven to ever more extreme measures to cure a Klingon contagion.
Star Trek was making two-part episodes since the original series, but the fact that Enterprise had served up so many three-part episodes in season four makes this return to two-part form actually feel like a breaking of convention. Where the three-part format had allowed for unexpected twists in a story (such as introducing the Aenar) there's really no room here but to catch all the many balls already being juggled from part one. I'd say it does catch them all, even if the performance doesn't end with any grand flourish.
I'm still gobsmacked that the writers decided to explain the changing appearance of Klingons on-screen. You could certainly argue that this exactly the kind of subtext that should never be made text. (Will someone now have to retcon everything to explain the third look for Klingons introduced in Star Trek: Discovery?) But having made the decision to do so, they do mine the story for good drama. It's interesting to see Phlox's particular sense of medical ethics (already not entirely that of humans) clash with the Klingons he's forced to work with. For long time Trekkers, it's perhaps even more interesting to probe the mind of a Klingon bioengineer: what even makes him tick? (An intriguing back story of guilt.)
In talking about part one, I appreciated the writers' belated effort to rehabilitate the character of Malcolm Reed by making him a secret operative for Section 31. I still generally think that's true... though the only real way to resolve that story in a part two is to have Reed gain the upper hand on his superiors. That's hard to square with the hapless character we've known for three-and-a-half seasons. For Deep Space Nine fans in particular, it's hard to downgrade from the "always three moves ahead" machinations of the operative Sloan to the sad ineptitude of this Harris guy. He gets bested by Reed, double-crossed by the Klingons, and generally comes off like the guy who almost let Section 31 end on his watch.
I still find the "will they / won't they" story line for Trip and T'Pol to be the least compelling aspect of the narrative. But fortunately, it isn't given much time here. Instead, Trip stays aboard Enterprise "temporarily" at the end of the episode, kicking the can down the road.
That leaves plenty of time -- mostly at the beginning and end of the episode -- for the sorts of action sequences that are core to Star Trek: Enterprise. The wild "Speed"-like premise that the Enterprise can't slow down does kick things off with a wild sequence of Trip spacewalking his way between the ships. The CG isn't always great, but the thrills still generally land. And the climactic rescue of Phlox is a fun 3-on-2 fight between Starfleet and Klingons.
Other observations:
- When Phlox beams a virus aboard the Klingon ship to threaten them by withholding the cure... how did he get through the Klingon shields?
- There's fun makeup at the end of the episode, between Archer's subtle Klingon ridges and Antaak's transformation into a classic-style "human-looking Klingon."
Part twos on Star Trek are rarely as good as part ones, and "Divergence" is no exception. Still, it's hardly a letdown, and does a pretty good job of resolving all its story threads. I give it a B.

No comments:
Post a Comment