On Sunday this week, the newest installment of the Guitar Hero series was released, Guitar Hero Aerosmith. This is really more like "Guitar Hero III, Part 2" in that it uses the same graphics engine and presentation... it's just new songs (and mostly Aerosmith songs, as you might have guessed).
I picked up the game for three reasons. First, I do mostly like Aerosmith, so I figured a game made about 70% of their music would be okay.
Secondly, I wanted to actually pick up one of the Guitar Hero games for PS3 so I could have a controller that worked on that system. In a giant bastardly move, the folks at Activision made it so that the Rock Band controllers don't cross over into their game (nor their controllers into Rock Band). Also, since there's no PS2-style controller jack on the PS3, none of the previous Guitar Hero games can be played on it either -- not without buying a USB adapter that from what I've heard doesn't even make the old guitar controller fully compatible. (The whammy bar still won't work, I'm read.)
Well, here's the first strike against the game, because even though I now have an official guitar controller from Red Octane/Activision that's PS3 compatible, not even it will allow me to play the earlier Guitar Hero games on my system. This seems like an incredibly straightforward thing to do. I can only reason it was deliberately manufactured not to allow playing the earlier (pre-Activision) games in the series. Another schmuckly move on the company's part.
My third motive in buying the game was to see if Activision (or specifically, this game's developers, Neversoft) had learned anything from it's many, many mistakes with Guitar Hero III. Now, as I mentioned earlier, this wasn't really a full-fledged new game in the series, so one can't reasonably expect too many things to have been fixed here. But one of the biggest beefs I had with the game (along with virtually every reviewer on the planet) was its sickeningly hard level of difficulty.
Basically, I was (and am) using Guitar Hero Aerosmith as an audition to see if I'm going to actually want to buy Guitar Hero World Tour in a few months. See, the next GH game is adding drums and vocals, just like Rock Band. And in yet another dickish move, the game is going to use its own new controllers that aren't Rock Band compatible. So we're talking about the prospect of buying another $150-$200 worth of fake plastic instruments and finding somewhere in the house to store them. Is it likely the game will be worth that?
Based on GH Aerosmith, I have to say, "Signs Point to No." It didn't take much playing of the game to see that the people at Neversoft clearly don't "get it." Yes, the difficulty of this game is dialed down from GH3. But there's more to "getting it right" than that. The "note charts" (as fans of these games have dubbed the patterns you have to play) don't really make you feel like you're actually playing the song.
They often have crazy-long "Star Power" phrases required to earn your big crowd pleasing moments. The phrases are also often non-sensical. Rock Band (and Guitar Hero, in the old days under Harmonix) almost always puts them at logical "big moments" in the song, and they usually last an understandable number of beats or measures in the music. In GH Aerosmith, they tend to last an almost random number of notes... as long as the designers damn well please.
The note charts often don't match the music. For example, in the Expert rendering of Rag Doll, a musical phrase that steps straight up the scale from low to high ("...get it while it's easy...") plays alternating notes on the guitar (1-3-2-5-4-5). It's not musically logical' it can be that way only to make the song more difficult to play.
So, as I said, the folks at Neversoft just don't "get it." These games are supposed to be about giving the player the illusion that they're a rock star in their own band. But playing the songs feels more like playing Soul Calibur. (Dodge... jump... now do your three-button combo to launch your attack!) It's impossible to get lost in the fantasy for even a second. You're playing a game.
As for the other trappings of Guitar Hero Aerosmith? Well, the soundtrack's okay. It turns out either I don't like Aerosmith as much as I thought, or that playing that much of any one band wears thin after a while. (I think it's a measure of both.)
The motion capture of the Aerosmith members is incredibly authentic, at least. The game's Steven Tyler, in particular, moves just like the real thing. But unfortunately, he doesn't quite look like the real thing. There's something fake and plastic-looking about all the characters. (Though none is as butt ugly as the dog-faced lead singer from Guitar Hero III.)
And perhaps most humorous of all, the big "final song" in the game is "Train Kept a Rollin'," which is the one and only Aerosmith song already in Rock Band. That's pretty much cementing that anything Guitar Hero does these days, Rock Band does better. Much, much better.
I'd rate Guitar Hero Aerosmith a D+. And if you don't like the band, then lower than that. Basically, don't get this game. And, based on this game, right now I'm thinking don't buy Guitar Hero World Tour either, when it comes out.
14 comments:
Ok, I understand the "non-compatibility" between Rock Band and Guitar Hero. Two competing products both want more money out of you.
Fine. I'll buy that argument. Not the best choice for consumers, but since when do we matter?
But...um...not making your own equipment compatible with your own goddamned games?!?!
If you think for one single solitary moment that you're going to get me to buy a guitar for each iteration of the game you put out in the future, I can think of a couple of holes that your guitar will fit into nicely.
Sideways.
And believe me, I know for a FACT that the crowd will cheer me on like a rock star.
Hmmm... seems like the folks at Guitar Hero are really eco-friendly with their continued plundering of plastics.
Rock Band is looking more and more attractive to me. If the developers for the upcoming Wii version were smart enough to allow a user to copy their save files to a backup, I am sold.
This blog and others have given me the impression that Rock Band is a superior product.
I wonder if the easier difficulties have note-charts that feel more like the real songs, and they purposefully made the expert difficulty not match to make it more "difficult"? poor game design either way... but just a thought.
the mole
The non-compatability issue is actually only an issue with the PS3. Which is still dumb, but just pointing that out.
Anyway, in response to Roland, before Guitar Hero III, the franchise was sold to Activision/Neversoft because Harmonix/Red Octane had Rock Band coming down the pipe. Thus, one could consider Guitar Hero, GH2, and GH80's to be in the "Rock Band" family, and not the "Guitar Hero" family.
The problem with GH3 wasn't it's difficulty, it's the artificial difficulty. There are added notes (beat notes just before chords usually, like G-GR), chords where there shouldn't be, and breaks in runs of HOPO's that just make playing the game obnoxious.
It is a lot harder, but it's not harder with a purpose, nor is it harder because the songs are harder. It's harder because you can't sit down and logically figure out what's going in a particular song. Jordan and Bark at the Moon were hard because the songs are hard, but the note charts were all in the right place.
GH3 kinda feels like a really well-done user mod, to be honest.
Clever entry title...
FKL
Thanks for the analysis. I've been teetering on buying RockBand. I almost bought it when walmart had it for $99, but it turns out it was only the playstation 2 version.
Does anyone know if there are any advantages to the Xbox360 rock band bundle over the Wii Rock Band bundle or vice versa?
Jared -- As for which console one should purchase Rock Band on, here's the breakdown:
I wouldn't get it on Wii. The Wii version has no capability to download new songs, and it doesn't have custom character creation or "Band World Tour" play, two of the best things about the game.
As for whether to get it on XBox 360 or PS3...
You have to be logged into your XBox Live account to access extra content you've downloaded. If you have more than one such account on your XBox, logging on as one user or another will cause certain characters and bands you've created to "disappear," cause you made them with the other login -- a minor pain in the ass.
But all the old Guitar Hero II controllers are compatible on XBox. (They're not on PS3.) New downloads come out two days earlier on XBox. The XBox version supports chat with other players during online play. And you can delete individual songs you downloaded (should you turn out not to like them) more easily on XBox than you can on PS3.
Oh... but if you get the PS3 version, you can play online with me. :-)
Thanks for the info. I already have a 360 so I won't be getting the PS version, cause I don't need ANOTHER console that I only rarely use! :-)
I can't believe the Wii version is so stripped down, especially since they are a latecomer to the title. Nintendo is going to have to work out expandability in its titles if it's going to compete with other platforms on a game-by-game basis. Just offering console-to-console play online is not enough.
Nintendo has long had a habit of releasing incredibly innovative and interesting products, and then milking that particular innovation until it's boring again. Look at the DS for evidence there.
Nintendo's never cared about their third party support.
GiromiDe -- Yeah, I think what Kindralas said is basically right. Nintendo doesn't care that their console doesn't stack up if you port the same title from someone else's console. They care only about what the original titles exclusive to their console can do.
I have been mulling over another system purchase in the next year or so. PS3 seems so obvious because of Blu-Ray, but I have several friends who have Xbox 360.
The Wii is great, and I think Nintendo deserved much praise for it, but I do see that the titles that work best with the controls are Nintendo titles. The completely immersive experience seems reserved for them.
Rock Band vs. Guitar Hero III made clear that Harmonix was the heart and soul that made the earlier Guitar Hero games go. Guitar Hero III just did so many things wrong (artificial difficulty, bad not charting, awful graphic design) and Rock Band got most things right.
I just got an Xbox 360 last week (mostly for Settlers of Catan, Carcasonne, and Ticket to Ride) and picked up Guitar Hero III when it the bundle was on sale for the price the guitar normally goes for. But I really want to get Rock Band, though I think I may just wait until Rock Band 2 is released (the current rumor is that all Rock Band songs will work with it for free).
While I agree that Nintendo hasn't been good about third party support for awhile (and vice versa - third parties have shunned and released poor version on Nintendo), I have no idea what Kindralas is implying about the DS. It is still awesome and there are still a ton of great games being released for it.
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